forked from bartvdbraak/blender
Cycles / Wave Texture:
* Found an issue in the shader code, it used the x coordinate twice.
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@ -27,7 +27,7 @@ __device_noinline float svm_wave(NodeWoodType type, float3 p, float scale, float
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p *= scale;
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if(type == NODE_WAVE_BANDS)
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n= (p.x + p.x + p.z)*10.0f;
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n= (p.x + p.y + p.z)*10.0f;
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else /* if(type == NODE_WAVE_RINGS) */
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n= len(p)*20.0f;
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