forked from bartvdbraak/blender
BI: fix counting of tangents, that was reset during recursion of init_render_nodetree
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@ -1148,7 +1148,6 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
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/* parses the geom+tex nodes */
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ntreeShaderGetTexcoMode(ntree, r_mode, &basemat->texco, &basemat->mode_l);
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basemat->nmap_tangent_names_count = 0;
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for (node = ntree->nodes.first; node; node = node->next) {
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if (node->id) {
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if (GS(node->id->name) == ID_MA) {
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@ -1199,7 +1198,7 @@ void init_render_material(Material *mat, int r_mode, float *amb)
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* mode_l will have it set when all node materials are shadeless. */
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mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
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mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
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mat->nmap_tangent_names_count = 0;
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init_render_nodetree(mat->nodetree, mat, r_mode, amb);
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if (!mat->nodetree->execdata)
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