forked from bartvdbraak/blender
Cleanup: style
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@ -400,7 +400,7 @@ BoundBox Camera::viewplane_bounds_get()
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bounds.grow(transform_raster_to_world((float)width, (float)height));
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bounds.grow(transform_raster_to_world((float)width, 0.0f));
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if(type == CAMERA_PERSPECTIVE) {
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/* Center point has the most distancei in local Z axis,
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/* Center point has the most distance in local Z axis,
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* use it to construct bounding box/
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*/
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bounds.grow(transform_raster_to_world(0.5f*width, 0.5f*height));
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@ -660,7 +660,7 @@ extern GHOST_TSuccess GHOST_SetWindowOrder(GHOST_WindowHandle windowhandle,
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/**
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* Swaps front and back buffers of a window.
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* \param windowhandle The handle to the window
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* \return An intean success indicator.
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* \return A success indicator.
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*/
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extern GHOST_TSuccess GHOST_SwapWindowBuffers(GHOST_WindowHandle windowhandle);
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@ -688,7 +688,7 @@ extern GHOST_TUns16 GHOST_GetNumOfAASamples(GHOST_WindowHandle windowhandle);
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/**
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* Activates the drawing context of this window.
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* \param windowhandle The handle to the window
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* \return An intean success indicator.
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* \return A success indicator.
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*/
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extern GHOST_TSuccess GHOST_ActivateWindowDrawingContext(GHOST_WindowHandle windowhandle);
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@ -752,7 +752,7 @@ extern void GHOST_SetRectangle(GHOST_RectangleHandle rectanglehandle,
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* Returns whether this rectangle is empty.
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* Empty rectangles are rectangles that have width==0 and/or height==0.
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* \param rectanglehandle The handle to the rectangle
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* \return intean value (true == empty rectangle)
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* \return Success value (true == empty rectangle)
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*/
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extern GHOST_TSuccess GHOST_IsEmptyRectangle(GHOST_RectangleHandle rectanglehandle);
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@ -760,7 +760,7 @@ extern GHOST_TSuccess GHOST_IsEmptyRectangle(GHOST_RectangleHandle rectanglehand
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* Returns whether this rectangle is valid.
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* Valid rectangles are rectangles that have m_l <= m_r and m_t <= m_b. Thus, empty rectangles are valid.
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* \param rectanglehandle The handle to the rectangle
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* \return intean value (true == valid rectangle)
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* \return Success value (true == valid rectangle)
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*/
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extern GHOST_TSuccess GHOST_IsValidRectangle(GHOST_RectangleHandle rectanglehandle);
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@ -798,7 +798,7 @@ extern void GHOST_UnionPointRectangle(GHOST_RectangleHandle rectanglehandle,
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* \param rectanglehandle The handle to the rectangle
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* \param x x-coordinate of point to test.
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* \param y y-coordinate of point to test.
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* \return intean value (true if point is inside).
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* \return Success value (true if point is inside).
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*/
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extern GHOST_TSuccess GHOST_IsInsideRectangle(GHOST_RectangleHandle rectanglehandle,
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GHOST_TInt32 x,
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@ -66,7 +66,7 @@ void BLF_thumb_preview(
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/* shrink 1/th each line */
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int font_shrink = 4;
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FontBLF* font;
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FontBLF *font;
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int i;
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/* Create a new blender font obj and fill it with default values */
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@ -865,7 +865,8 @@ UvElementMap *BM_uv_element_map_create(BMesh *bm, const bool selected, const boo
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sub_v2_v2v2(uvdiff, uv2, uv);
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if (fabsf(uvdiff[0]) < STD_UV_CONNECT_LIMIT && fabsf(uvdiff[1]) < STD_UV_CONNECT_LIMIT &&
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winding[BM_elem_index_get(iterv->l->f)] == winding[BM_elem_index_get(v->l->f)]) {
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winding[BM_elem_index_get(iterv->l->f)] == winding[BM_elem_index_get(v->l->f)])
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{
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if (lastv) lastv->next = next;
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else vlist = next;
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iterv->next = newvlist;
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@ -566,7 +566,9 @@ static void rna_def_ID(BlenderRNA *brna)
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prop = RNA_def_property(srna, "tag", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", LIB_DOIT);
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RNA_def_property_flag(prop, PROP_LIB_EXCEPTION);
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RNA_def_property_ui_text(prop, "Tag", "Tools can use this to tag data for their own purposes (initial state is undefined).");
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RNA_def_property_ui_text(prop, "Tag",
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"Tools can use this to tag data for their own purposes "
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"(initial state is undefined)");
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prop = RNA_def_property(srna, "is_updated", PROP_BOOLEAN, PROP_NONE);
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RNA_def_property_boolean_sdna(prop, NULL, "flag", LIB_ID_RECALC);
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@ -608,7 +610,9 @@ static void rna_def_ID(BlenderRNA *brna)
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func = RNA_def_function(srna, "update_tag", "rna_ID_update_tag");
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RNA_def_function_flag(func, FUNC_USE_REPORTS);
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RNA_def_function_ui_description(func, "Tag the ID to update its display data, e.g. when calling :class:`bpy.types.Scene.update`");
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RNA_def_function_ui_description(func,
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"Tag the ID to update its display data, "
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"e.g. when calling :class:`bpy.types.Scene.update`");
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RNA_def_enum_flag(func, "refresh", update_flag_items, 0, "", "Type of updates to perform");
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}
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