forked from bartvdbraak/blender
Reverted Exporter unit conversion modifications.
Animation Importer Code Cleanup.
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6aa524f357
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d240733ae2
@ -428,7 +428,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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float AnimationExporter::convert_angle(float angle)
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{
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return COLLADABU::Math::Utils::degToRadF(angle);
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return COLLADABU::Math::Utils::radToDegF(angle);
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}
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std::string AnimationExporter::get_semantic_suffix(COLLADASW::InputSemantic::Semantics semantic)
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@ -491,12 +491,12 @@ void AnimationExporter::exportAnimations(Scene *sce)
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break;
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case COLLADASW::InputSemantic::OUTPUT:
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*length = 1;
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/*if (rotation) {
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values[0] = convert_angle(bezt->vec[1][1]);
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if (rotation) {
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values[0] = (bezt->vec[1][1]) * 180.0f/M_PI;
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}
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else {*/
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else {
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values[0] = bezt->vec[1][1];
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//}
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}
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break;
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case COLLADASW::InputSemantic::IN_TANGENT:
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@ -507,11 +507,11 @@ void AnimationExporter::exportAnimations(Scene *sce)
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values[0] = 0;
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values[1] = 0;
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}
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/* else if (rotation) {
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values[1] = convert_angle(bezt->vec[0][1]);
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} else {*/
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else if (rotation) {
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values[1] = (bezt->vec[0][1]) * 180.0f/M_PI;
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} else {
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values[1] = bezt->vec[0][1];
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//}
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}
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break;
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case COLLADASW::InputSemantic::OUT_TANGENT:
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@ -522,11 +522,11 @@ void AnimationExporter::exportAnimations(Scene *sce)
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values[0] = 0;
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values[1] = 0;
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}
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/* else if (rotation) {
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values[1] = convert_angle(bezt->vec[2][1]);
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} else {*/
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else if (rotation) {
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values[1] = (bezt->vec[0][1]) * 180.0f/M_PI;
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} else {
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values[1] = bezt->vec[2][1];
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//}
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}
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break;
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break;
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default:
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@ -601,7 +601,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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// val = convert_time(val);
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//else
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if (is_rot)
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val = convert_angle(val);
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val *= 180.0f / M_PI;
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source.appendValues(val);
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}
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@ -535,16 +535,6 @@ virtual void AnimationImporter::change_eul_to_quat(Object *ob, bAction *act)
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}
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#endif
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//Object *AnimationImporter::translate_animation(COLLADAFW::Node *node,
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// std::map<COLLADAFW::UniqueId, Object*>& object_map,
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// std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
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// COLLADAFW::Transformation::TransformationType tm_type,
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// Object *par_job)
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//{
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// bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
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// //bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
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//}
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//sets the rna_path and array index to curve
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void AnimationImporter::modify_fcurve(std::vector<FCurve*>* curves , char* rna_path , int array_index )
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@ -567,10 +557,6 @@ void AnimationImporter::find_frames( std::vector<float>* frames , std::vector<FC
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std::vector<FCurve*>::iterator iter;
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for (iter = curves->begin(); iter != curves->end(); iter++) {
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FCurve *fcu = *iter;
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//
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////if transform is rotation the fcurves values must be turned in to radian.
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//if (is_rotation)
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// fcurve_deg_to_rad(fcu);
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for (unsigned int k = 0; k < fcu->totvert; k++) {
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//get frame value from bezTriple
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@ -589,31 +575,9 @@ void AnimationImporter:: Assign_transform_animations(std::vector<float>* frames,
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const COLLADAFW::AnimationList::AnimationBinding * binding,
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std::vector<FCurve*>* curves, bool is_joint, char * joint_path)
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{
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//bool is_joint = node->getType() == COLLADAFW::Node::JOINT;
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COLLADAFW::Transformation::TransformationType tm_type = transform->getTransformationType();
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bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
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bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
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//Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
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//char joint_path[100];
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/*if ( is_joint )
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armature_importer->get_rna_path_for_joint(animated.node, joint_path, sizeof(joint_path));*/
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//bAction * act;
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//if (!ob->adt || !ob->adt->action) act = verify_adt_action((ID*)&ob->id, 1);
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//else act = ob->adt->action;
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//
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////Get the list of animation curves of the object
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// ListBase *AnimCurves = act->curves;
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//
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// char* tm_str;
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// int array_index;
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//curves belonging to the animation
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//std::vector<FCurve*> curves = curve_map[bindings[j].animation];
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//to check if the no of curves are valid
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bool xyz = ((tm_type == COLLADAFW::Transformation::TRANSLATE ||tm_type == COLLADAFW::Transformation::SCALE) && binding->animationClass == COLLADAFW::AnimationList::POSITION_XYZ);
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@ -644,19 +608,15 @@ void AnimationImporter:: Assign_transform_animations(std::vector<float>* frames,
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switch (binding->animationClass) {
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case COLLADAFW::AnimationList::POSITION_X:
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modify_fcurve(curves, rna_path, 0 );
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//add_fcurves_to_object(ob, curves, rna_path, 0, &animated);
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break;
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case COLLADAFW::AnimationList::POSITION_Y:
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modify_fcurve(curves, rna_path, 1 );
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//add_fcurves_to_object(ob, curves, rna_path, 1, &animated);
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break;
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case COLLADAFW::AnimationList::POSITION_Z:
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modify_fcurve(curves, rna_path, 2 );
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//add_fcurves_to_object(ob, curves, rna_path, 2, &animated);
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break;
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case COLLADAFW::AnimationList::POSITION_XYZ:
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modify_fcurve(curves, rna_path, -1 );
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//add_fcurves_to_object(ob, curves, rna_path, -1, &animated);
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break;
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default:
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fprintf(stderr, "AnimationClass %d is not supported for %s.\n",
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@ -687,15 +647,12 @@ void AnimationImporter:: Assign_transform_animations(std::vector<float>* frames,
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case COLLADAFW::AnimationList::ANGLE:
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if (COLLADABU::Math::Vector3::UNIT_X == axis) {
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modify_fcurve(curves, rna_path, 0 );
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//add_fcurves_to_object(ob, fcurves, rna_path, 0, &animated);
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}
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else if (COLLADABU::Math::Vector3::UNIT_Y == axis) {
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modify_fcurve(curves, rna_path, 1 );
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//add_fcurves_to_object(ob, fcurves, rna_path, 1, &animated);
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}
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else if (COLLADABU::Math::Vector3::UNIT_Z == axis) {
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modify_fcurve(curves, rna_path, 2 );
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//add_fcurves_to_object(ob, fcurves, rna_path, 2, &animated);
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}
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break;
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case COLLADAFW::AnimationList::AXISANGLE:
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@ -713,7 +670,6 @@ void AnimationImporter:: Assign_transform_animations(std::vector<float>* frames,
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fprintf(stderr, "Animation of MATRIX, SKEW and LOOKAT transformations is not supported yet.\n");
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break;
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}
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//BLI_addtail(&AnimCurves, curves);
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}
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@ -727,7 +683,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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Object *ob = is_joint ? armature_importer->get_armature_for_joint(node) : object_map[node->getUniqueId()];
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const char *bone_name = is_joint ? bc_get_joint_name(node) : NULL;
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if ( ! is_object_animated(ob,node) ) return ;
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if ( ! is_object_animated(node) ) return ;
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char joint_path[200];
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@ -749,7 +705,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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}
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float irest_dae[4][4];
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/*float irest_dae[4][4];
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float rest[4][4], irest[4][4];
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if (is_joint) {
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@ -765,7 +721,7 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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unit_m4(rest);
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copy_m4_m4(rest, bone->arm_mat);
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invert_m4_m4(irest, rest);
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}
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}*/
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const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations();
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@ -777,12 +733,10 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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bool is_rotation = tm_type == COLLADAFW::Transformation::ROTATE;
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bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
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const COLLADAFW::UniqueId& listid = transform->getAnimationList();
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//might not be needed, let's see
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//might not be needed
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std::vector<float> frames;
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//all the curves belonging to the transform
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//check if transformation has animations
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if (animlist_map.find(listid) == animlist_map.end()) continue ;
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@ -795,11 +749,10 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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std::vector<FCurve*> animcurves;
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for (unsigned int j = 0; j < bindings.getCount(); j++) {
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animcurves = curve_map[bindings[j].animation];
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//calculate rnapaths and array index of fcurves according to transformation and animation class
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Assign_transform_animations(&frames,transform, &bindings[j], &animcurves, is_joint, joint_path );
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Assign_transform_animations(&frames,transform, &bindings[j], &animcurves, is_joint, joint_path );
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std::vector<FCurve*>::iterator iter;
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std::vector<FCurve*>::iterator iter;
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//Add the curves of the current animation to the object
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for (iter = animcurves.begin(); iter != animcurves.end(); iter++) {
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FCurve * fcu = *iter;
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@ -826,7 +779,8 @@ void AnimationImporter::translate_Animations_NEW ( COLLADAFW::Node * node ,
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}
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bool AnimationImporter::is_object_animated ( const Object *ob , const COLLADAFW::Node * node )
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//Check if object is animated by checking if animlist_map holds the animlist_id of node transforms
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bool AnimationImporter::is_object_animated ( const COLLADAFW::Node * node )
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{
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bool exists = false;
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const COLLADAFW::TransformationPointerArray& nodeTransforms = node->getTransformations();
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@ -848,6 +802,7 @@ bool AnimationImporter::is_object_animated ( const Object *ob , const COLLADAFW:
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return exists;
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}
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//XXX Is not used anymore.
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void AnimationImporter::find_frames_old(std::vector<float> * frames, COLLADAFW::Node * node , COLLADAFW::Transformation::TransformationType tm_type)
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{
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bool is_matrix = tm_type == COLLADAFW::Transformation::MATRIX;
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@ -99,7 +99,7 @@ public:
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std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
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std::map<COLLADAFW::UniqueId, Object*>& object_map );
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bool is_object_animated ( const Object *ob , const COLLADAFW::Node * node ) ;
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bool is_object_animated ( const COLLADAFW::Node * node ) ;
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void Assign_transform_animations(std::vector<float>* frames,
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