forked from bartvdbraak/blender
dynamic paint
- replace inline code with existig defvert_find_index() - use madd_v3_v3fl() func and remove redundant normalize call.
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@ -1703,25 +1703,16 @@ static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData
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MDeformWeight *def_weight = defvert_find_index(dv, defgrp_index);
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/* skip if weight value is 0 and no existing weight is found */
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if (!def_weight && !weight[i])
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continue;
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if ((def_weight != NULL) || (weight[i] != 0.0f)) {
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/* if not found, add a weight for it */
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if (!def_weight) {
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MDeformWeight *newdw = MEM_callocN(sizeof(MDeformWeight)*(dv->totweight+1),
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"deformWeight");
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if(dv->dw){
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memcpy(newdw, dv->dw, sizeof(MDeformWeight)*dv->totweight);
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MEM_freeN(dv->dw);
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/* if not found, add a weight for it */
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if (def_weight == NULL) {
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def_weight= defvert_verify_index(dv, defgrp_index);
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}
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dv->dw=newdw;
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dv->dw[dv->totweight].def_nr=defgrp_index;
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def_weight = &dv->dw[dv->totweight];
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dv->totweight++;
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}
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/* set weight value */
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def_weight->weight = weight[i];
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/* set weight value */
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def_weight->weight = weight[i];
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}
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}
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}
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}
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@ -1735,11 +1726,7 @@ static struct DerivedMesh *dynamicPaint_Modifier_apply(DynamicPaintModifierData
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for (i=0; i<sData->total_points; i++) {
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float normal[3];
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normal_short_to_float_v3(normal, mvert[i].no);
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normalize_v3(normal);
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mvert[i].co[0] += normal[0]*wPoint[i].height;
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mvert[i].co[1] += normal[1]*wPoint[i].height;
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mvert[i].co[2] += normal[2]*wPoint[i].height;
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madd_v3_v3fl(mvert[i].co, normal, wPoint[i].height);
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}
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CDDM_calc_normals(result);
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}
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