added 'COMPAT_ENGINES' attribute to the obstacle simulation panel

This commit is contained in:
Nick Samarin 2010-07-18 12:46:03 +00:00
parent 0fbca1dc19
commit d24d0afea2

@ -548,6 +548,7 @@ class WORLD_PT_game_physics(WorldButtonsPanel):
class WORLD_PT_game_physics_obstacles(WorldButtonsPanel):
bl_label = "Obstacle simulation"
COMPAT_ENGINES = {'BLENDER_GAME'}
def draw(self, context):
layout = self.layout