forked from bartvdbraak/blender
Pose Menu Tweak: Moved keyframe management items into sub-menu like in
Object menu
This commit is contained in:
parent
3b0a42f898
commit
d2614c62eb
@ -716,7 +716,6 @@ class VIEW3D_MT_object(bpy.types.Menu):
|
||||
|
||||
|
||||
class VIEW3D_MT_object_animation(bpy.types.Menu):
|
||||
bl_context = "objectmode"
|
||||
bl_label = "Animation"
|
||||
|
||||
def draw(self, context):
|
||||
@ -1168,10 +1167,7 @@ class VIEW3D_MT_pose(bpy.types.Menu):
|
||||
|
||||
layout.separator()
|
||||
|
||||
# TODO: make this an "Animation" menu like we have for object?
|
||||
layout.operator("anim.keyframe_insert_menu", text="Insert Keyframe...")
|
||||
layout.operator("anim.keyframe_delete_v3d", text="Delete Keyframe...")
|
||||
layout.operator("anim.keying_set_active_set", text="Change Keying Set...")
|
||||
layout.menu("VIEW3D_MT_object_animation")
|
||||
|
||||
layout.separator()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user