forked from bartvdbraak/blender
- splashcreen for 2.28c
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8a11c13f30
commit
d2b8f49675
@ -566,31 +566,8 @@ void splash(void *data, int datasize, char *string)
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oldwin = mywinget();
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oldwin = mywinget();
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mywinset(G.curscreen->mainwin);
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mywinset(G.curscreen->mainwin);
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if (string) {
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int x, y, maxy;
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unsigned int *rect;
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rect = bbuf->rect;
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maxy = MIN2(bbuf->y, 18);
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for (y = 0; y < maxy; y++) {
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for (x = 0; x < bbuf->x; x++) {
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*rect = 0xffffffff;
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rect++;
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}
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}
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}
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glDrawBuffer(GL_FRONT);
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glDrawBuffer(GL_FRONT);
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/*
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// this dims the whole screen a bit. I didn't like it afterall
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glColor4f(0.0,0.0,0.0,0.3);
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glRecti(0, 0, G.curscreen->sizex, G.curscreen->sizey);
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glDisable(GL_BLEND);
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*/
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glRasterPos2i((prefsizx-bbuf->x)/2, (prefsizy-bbuf->y)/2);
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glRasterPos2i((prefsizx-bbuf->x)/2, (prefsizy-bbuf->y)/2);
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glDrawPixels(bbuf->x, bbuf->y, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
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glDrawPixels(bbuf->x, bbuf->y, GL_RGBA, GL_UNSIGNED_BYTE, bbuf->rect);
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