gameengine physics: removing triangle mesh collision option for character controllers

This commit is contained in:
Ines Almeida 2014-08-17 19:55:57 +02:00
parent 938fa934c8
commit d2c2b10aeb

@ -508,7 +508,9 @@ static EnumPropertyItem *rna_Object_collision_bounds_itemf(bContext *UNUSED(C),
EnumPropertyItem *item = NULL;
int totitem = 0;
RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
if (ob->body_type != OB_BODY_TYPE_CHARACTER) {
RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
}
RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONVEX_HULL);
if (ob->body_type != OB_BODY_TYPE_SOFT) {