forked from bartvdbraak/blender
Fix UI still allowing addition of slots in cycles if material did not
use nodes.
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@ -1079,7 +1079,7 @@ class VIEW3D_PT_slots_projectpaint(View3DPanel, Panel):
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mat, "texture_paint_images",
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mat, "paint_active_slot", rows=2)
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if not mat.use_nodes:
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if (not mat.use_nodes) and (context.scene.render.engine == 'BLENDER_RENDER'):
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col.operator_menu_enum("paint.add_texture_paint_slot", "type")
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slot = mat.texture_paint_slots[mat.paint_active_slot]
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