forked from bartvdbraak/blender
Fix T47972: Blender crash showing particle system.
Do same as with faces - if no orcodata is available, fill orco with current location...
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@ -1609,8 +1609,14 @@ void psys_particle_on_dm(DerivedMesh *dm_final, int from, int index, int index_d
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normalize_v3(nor);
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normalize_v3(nor);
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}
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}
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if (orco)
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if (orco) {
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copy_v3_v3(orco, orcodata[mapindex]);
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if (orcodata) {
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copy_v3_v3(orco, orcodata[mapindex]);
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}
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else {
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copy_v3_v3(orco, vec);
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}
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}
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if (ornor) {
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if (ornor) {
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dm_final->getVertNo(dm_final, mapindex, ornor);
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dm_final->getVertNo(dm_final, mapindex, ornor);
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