Fix compilation error in Win Debug.

This commit is contained in:
Benoit Bolsee 2015-04-06 23:15:57 +02:00
parent bcc9a23548
commit d3388f0c7a

@ -120,9 +120,9 @@ GHOST_ContextWGL::~GHOST_ContextWGL()
#endif
#ifndef NDEBUG
free(m_dummyRenderer);
free(m_dummyVendor);
free(m_dummyVersion);
free((void*)m_dummyRenderer);
free((void*)m_dummyVendor);
free((void*)m_dummyVersion);
#endif
}
@ -393,9 +393,9 @@ void GHOST_ContextWGL::initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD)
// the following are not technially WGLEW, but they also require a context to work
#ifndef NDEBUG
free(m_dummyRenderer);
free(m_dummyVendor);
free(m_dummyVersion);
free((void*)m_dummyRenderer);
free((void*)m_dummyVendor);
free((void*)m_dummyVersion);
m_dummyRenderer = _strdup(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
m_dummyVendor = _strdup(reinterpret_cast<const char *>(glGetString(GL_VENDOR)));