forked from bartvdbraak/blender
Fix discontinuity in default UVs for a torus
Reported in T47489 by Simon Windmill (coolpowers) who also provided the fix, thanx. Reviewed by Sebastian Witt (witt)
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@ -103,12 +103,6 @@ def add_uvs(mesh, minor_seg, major_seg):
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v_next = v_prev + v_step
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for minor_index in range(minor_seg):
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loops = polygons[vertex_index].loop_indices
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if minor_index == minor_seg - 1 and major_index == 0:
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uv_data[loops[1]].uv = u_prev, v_prev
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uv_data[loops[2]].uv = u_next, v_prev
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uv_data[loops[0]].uv = u_prev, v_next
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uv_data[loops[3]].uv = u_next, v_next
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else:
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uv_data[loops[0]].uv = u_prev, v_prev
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uv_data[loops[1]].uv = u_next, v_prev
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uv_data[loops[3]].uv = u_prev, v_next
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