forked from bartvdbraak/blender
bugfix, BGE, use vec.safe_normalized() rather then vec.normalized() because in some cases the ray_cast sensor could crash blender.
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@ -49,7 +49,7 @@ bool KX_RayCast::RayTest(KX_IPhysicsController* ignore_controller, PHY_IPhysicsE
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//
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// returns true if an object was found, false if not.
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MT_Point3 frompoint(_frompoint);
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const MT_Vector3 todir( (topoint - frompoint).normalized() );
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const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
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PHY_IPhysicsController* hit_controller;
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PHY__Vector3 phy_pos;
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