Fix #20953: vertex and weight paint mode still had 500k verts limit.

This commit is contained in:
Brecht Van Lommel 2010-02-06 15:50:53 +00:00
parent 4a6c843ec1
commit d3d399d39d

@ -106,11 +106,6 @@
#define VP_LIGHTEN 5
#define VP_DARKEN 6
#define MAXINDEX 512000
/* XXX */
static void error() {}
/* polling - retrieve whether cursor should be set or operator should be done */
@ -171,9 +166,9 @@ static VPaint *new_vpaint(int wpaint)
return vp;
}
static int *get_indexarray(void)
static int *get_indexarray(Mesh *me)
{
return MEM_mallocN(sizeof(int)*MAXINDEX + 2, "vertexpaint");
return MEM_mallocN(sizeof(int)*(me->totface+1), "vertexpaint");
}
@ -380,7 +375,8 @@ void wpaint_fill(VPaint *wp, Object *ob, float paintweight)
selected= (me->editflag & ME_EDIT_PAINT_MASK);
indexar= get_indexarray();
indexar= get_indexarray(me);
if(selected) {
for(index=0, mface=me->mface; index<me->totface; index++, mface++) {
if((mface->flag & ME_FACE_SEL)==0)
@ -714,8 +710,6 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x
struct ImBuf *ibuf;
int a, tot=0, index;
if(totface+4>=MAXINDEX) return 0;
/* brecht: disabled this because it obviously failes for
brushes with size > 64, why is this here? */
/*if(size>64.0) size= 64.0;*/
@ -724,7 +718,7 @@ static int sample_backbuf_area(ViewContext *vc, int *indexar, int totface, int x
if(ibuf) {
unsigned int *rt= ibuf->rect;
memset(indexar, 0, sizeof(int)*totface+4); /* plus 2! first element is total, +2 was giving valgrind errors, +4 seems ok */
memset(indexar, 0, sizeof(int)*(totface+1));
size= ibuf->x*ibuf->y;
while(size--) {
@ -1100,12 +1094,6 @@ static int set_wpaint(bContext *C, wmOperator *op) /* toggle */
me= get_mesh(ob);
if(ob->id.lib || me==NULL) return OPERATOR_PASS_THROUGH;
if(me && me->totface>=MAXINDEX) {
error("Maximum number of faces: %d", MAXINDEX-1);
ob->mode &= ~OB_MODE_WEIGHT_PAINT;
return OPERATOR_CANCELLED;
}
if(ob->mode & OB_MODE_WEIGHT_PAINT) ob->mode &= ~OB_MODE_WEIGHT_PAINT;
else ob->mode |= OB_MODE_WEIGHT_PAINT;
@ -1382,7 +1370,7 @@ static int wpaint_stroke_test_start(bContext *C, wmOperator *op, wmEvent *event)
/* ALLOCATIONS! no return after this line */
/* painting on subsurfs should give correct points too, this returns me->totvert amount */
wpd->vertexcosnos= mesh_get_mapped_verts_nors(scene, ob);
wpd->indexar= get_indexarray();
wpd->indexar= get_indexarray(me);
copy_wpaint_prev(wp, me->dvert, me->totvert);
/* this happens on a Bone select, when no vgroup existed yet */
@ -1729,12 +1717,6 @@ static int set_vpaint(bContext *C, wmOperator *op) /* toggle */
return OPERATOR_PASS_THROUGH;
}
if(me && me->totface>=MAXINDEX) {
error("Maximum number of faces: %d", MAXINDEX-1);
ob->mode &= ~OB_MODE_VERTEX_PAINT;
return OPERATOR_FINISHED;
}
if(me && me->mcol==NULL) make_vertexcol(ob);
/* toggle: end vpaint */
@ -1835,7 +1817,7 @@ static int vpaint_stroke_test_start(bContext *C, struct wmOperator *op, wmEvent
view3d_set_viewcontext(C, &vpd->vc);
vpd->vertexcosnos= mesh_get_mapped_verts_nors(vpd->vc.scene, ob);
vpd->indexar= get_indexarray();
vpd->indexar= get_indexarray(me);
vpd->paintcol= vpaint_get_current_col(vp);
/* for filtering */