forked from bartvdbraak/blender
Cycles: Correct object flags bitfield, was missing negative scale there
It's quite a few of circumstances to be met to hit the case when render wouldn't be correct. Better to be ported to the final release.
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@ -616,7 +616,7 @@ enum ShaderDataFlag {
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SD_TRANSFORM_APPLIED = 2097152, /* vertices have transform applied */
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SD_NEGATIVE_SCALE_APPLIED = 4194304, /* vertices have negative scale applied */
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SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED)
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SD_OBJECT_FLAGS = (SD_HOLDOUT_MASK|SD_OBJECT_MOTION|SD_TRANSFORM_APPLIED|SD_NEGATIVE_SCALE_APPLIED)
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};
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struct KernelGlobals;
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