workarond for outliner group object selection trick - which is so slow it had to be disabled. Now use the first object of the group, which isn't great but is at least usable.

This commit is contained in:
Campbell Barton 2012-06-20 23:21:36 +00:00
parent 091c716198
commit d4d4f2d511

@ -202,26 +202,39 @@ static int group_restrict_flag(Group *gr, int flag)
{
GroupObject *gob;
#ifdef USE_GROUP_SELECT
for (gob = gr->gobject.first; gob; gob = gob->next) {
if ((gob->ob->restrictflag & flag) == 0)
return 0;
}
return 1;
#else
/* weak but fast */
if ((gob = gr->gobject.first))
if ((gob->ob->restrictflag & flag) == 0)
return 0;
return 1;
#endif
}
#ifdef USE_GROUP_SELECT
static int group_select_flag(Group *gr)
{
GroupObject *gob;
#ifdef USE_GROUP_SELECT
for (gob = gr->gobject.first; gob; gob = gob->next)
if ((gob->ob->flag & SELECT))
return 1;
return 0;
}
#else
/* weak but fast */
if ((gob = gr->gobject.first))
if (gob->ob->flag & SELECT)
return 1;
return 0;
#endif
}
void restrictbutton_gr_restrict_flag(void *poin, void *poin2, int flag)
{
@ -428,25 +441,15 @@ static void outliner_draw_restrictbuts(uiBlock *block, Scene *scene, ARegion *ar
uiBlockSetEmboss(block, UI_EMBOSSN);
#ifndef USE_GROUP_SELECT
restrict_bool = FALSE;
#endif
#ifdef USE_GROUP_SELECT
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_VIEW);
#endif
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_VIEW_ON : ICON_RESTRICT_VIEW_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_VIEWX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow visibility in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_view, scene, gr);
#ifdef USE_GROUP_SELECT
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_SELECT);
#endif
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_SELECT_ON : ICON_RESTRICT_SELECT_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_SELECTX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow selection in the 3D View");
uiButSetFunc(bt, restrictbutton_gr_restrict_select, scene, gr);
#ifdef USE_GROUP_SELECT
restrict_bool = group_restrict_flag(gr, OB_RESTRICT_RENDER);
#endif
bt = uiDefIconBut(block, ICONTOG, 0, restrict_bool ? ICON_RESTRICT_RENDER_ON : ICON_RESTRICT_RENDER_OFF, (int)ar->v2d.cur.xmax - OL_TOG_RESTRICT_RENDERX, (int)te->ys, UI_UNIT_X - 1, UI_UNIT_Y - 1, NULL, 0, 0, 0, 0, "Restrict/Allow renderability");
uiButSetFunc(bt, restrictbutton_gr_restrict_render, scene, gr);
@ -1289,7 +1292,6 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
}
}
else if (te->idcode == ID_GR) {
#ifdef USE_GROUP_SELECT
Group *gr = (Group *)tselem->id;
if (group_select_flag(gr)) {
char col[4];
@ -1299,7 +1301,6 @@ static void outliner_draw_tree_element(bContext *C, uiBlock *block, Scene *scene
active = 2;
}
#endif
}
else if (te->idcode == ID_OB) {
Object *ob = (Object *)tselem->id;