forked from bartvdbraak/blender
On adding monkey primitive, the face centers were not calculated OK.
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@ -842,7 +842,7 @@ void add_primitiveMesh(int type)
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// simple selection flush OK, based on fact it's a single model
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EM_select_flush(); // flushes vertex -> edge -> face selection
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if(type!=0 && type!=10 && type!=13) righthandfaces(1);
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if(type!=0 && type!=10) righthandfaces(1);
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countall();
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allqueue(REDRAWINFO, 1); /* 1, because header->win==0! */
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