forked from bartvdbraak/blender
GPU: Cleanup: Replace glFlush by GPU_flush
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a7712e8594
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@ -1518,7 +1518,7 @@ void DRW_draw_render_loop_ex(
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#ifdef __APPLE__
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/* Fix 3D view being "laggy" on macos. (See T56996) */
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glFlush();
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GPU_flush();
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#endif
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/* annotations - temporary drawing buffer (3d space) */
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@ -2668,7 +2668,7 @@ void DRW_opengl_context_disable_ex(bool restore)
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#ifdef __APPLE__
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/* Need to flush before disabling draw context, otherwise it does not
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* always finish drawing and viewport can be empty or partially drawn */
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glFlush();
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GPU_flush();
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#endif
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if (BLI_thread_is_main() && restore) {
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@ -2705,7 +2705,7 @@ void DRW_opengl_render_context_enable(void *re_gl_context)
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void DRW_opengl_render_context_disable(void *re_gl_context)
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{
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glFlush();
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GPU_flush();
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WM_opengl_context_release(re_gl_context);
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/* TODO get rid of the blocking. */
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BLI_ticket_mutex_unlock(DST.gl_context_mutex);
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@ -131,7 +131,7 @@ static void drw_deferred_shader_compilation_exec(void *custom_data, short *stop,
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*progress = (float)comp->shaders_done / (float)total;
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*do_update = true;
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glFlush();
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GPU_flush();
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BLI_mutex_unlock(&comp->compilation_lock);
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BLI_spin_lock(&comp->list_lock);
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@ -391,7 +391,7 @@ void ED_screen_draw_edges(wmWindow *win)
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if (GPU_type_matches(GPU_DEVICE_INTEL_UHD, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
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/* For some reason, on linux + Intel UHD Graphics 620 the driver
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* hangs if we don't flush before this. (See T57455) */
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glFlush();
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GPU_flush();
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}
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GPU_scissor(scissor_rect.xmin,
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