forked from bartvdbraak/blender
Use better epsilon for line intersection, fixes bug where
missed some hits on very small scale meshes, e.g., bug #31143.
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@ -1164,7 +1164,7 @@ static BMEdgeHit *knife_edge_tri_isect(KnifeTool_OpData *kcd, BMBVHTree *bmtree,
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/* for comparing distances, error of intersection depends on triangle scale.
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* need to scale down before squaring for accurate comparison */
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const float depsilon = (KNIFE_FLT_EPS / 2.0f) * len_v3_tri_side_max(v1, v2, v3);
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const float depsilon = (FLT_EPSILON / 2.0f) * len_v3_tri_side_max(v1, v2, v3);
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const float depsilon_squared = depsilon * depsilon;
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copy_v3_v3(cos + 0, v1);
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