forked from bartvdbraak/blender
code cleanup: use bool's for snapping functions.
This commit is contained in:
parent
743f464f75
commit
d695d7c2ff
@ -177,12 +177,12 @@ typedef enum SnapMode {
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#define SNAP_MIN_DISTANCE 30
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int peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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int peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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int snapObjectsTransform(struct TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
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int snapObjectsContext(struct bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
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int snapNodesTransform(struct TransInfo *t, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode);
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int snapNodesContext(struct bContext *C, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode);
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bool peelObjectsTransForm(struct TransInfo *t, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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bool peelObjectsContext(struct bContext *C, struct ListBase *depth_peels, const float mval[2], SnapMode mode);
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bool snapObjectsTransform(struct TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
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bool snapObjectsContext(struct bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode);
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bool snapNodesTransform(struct TransInfo *t, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode);
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bool snapNodesContext(struct bContext *C, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode);
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#endif
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@ -103,7 +103,7 @@ static float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
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/****************** IMPLEMENTATIONS *********************/
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static int snapNodeTest(View2D *v2d, bNode *node, SnapMode mode);
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static bool snapNodeTest(View2D *v2d, bNode *node, SnapMode mode);
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static NodeBorder snapNodeBorder(int snap_node_mode);
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#if 0
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@ -818,7 +818,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
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float loc[3];
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float no[3];
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float mval[2];
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int found = 0;
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bool found = false;
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int dist = SNAP_MIN_DISTANCE; // Use a user defined value here
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mval[0] = t->mval[0];
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@ -901,7 +901,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
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no[0] = 0.0;
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no[1] = 0.0;
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no[2] = 1.0;
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found = 1;
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found = true;
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}
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BLI_freelistN(&depth_peels);
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@ -910,7 +910,7 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
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found = snapObjectsTransform(t, mval, &dist, loc, no, t->tsnap.modeSelect);
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}
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if (found == 1) {
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if (found == true) {
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float tangent[3];
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sub_v3_v3v3(tangent, loc, t->tsnap.snapPoint);
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@ -1144,13 +1144,13 @@ static void TargetSnapClosest(TransInfo *t)
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}
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}
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static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], float obmat[4][4], float timat[3][3],
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const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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static bool snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], short v2no[3], float obmat[4][4], float timat[3][3],
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const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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{
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float intersect[3] = {0, 0, 0}, ray_end[3], dvec[3];
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int result;
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int retval = 0;
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bool retval = false;
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copy_v3_v3(ray_end, ray_normal_local);
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mul_v3_fl(ray_end, 2000);
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@ -1206,7 +1206,7 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
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float n1[3], n2[3];
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*r_depth = new_depth;
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retval = 1;
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retval = true;
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sub_v3_v3v3(edge_loc, v1co, v2co);
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sub_v3_v3v3(vec, intersect, v2co);
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@ -1231,11 +1231,11 @@ static int snapEdge(ARegion *ar, float v1co[3], short v1no[3], float v2co[3], sh
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return retval;
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}
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static int snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[4][4], float timat[3][3],
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const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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static bool snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[4][4], float timat[3][3],
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const float ray_start[3], const float ray_start_local[3], const float ray_normal_local[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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{
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int retval = 0;
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bool retval = false;
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float dvec[3];
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sub_v3_v3v3(dvec, vco, ray_start_local);
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@ -1262,7 +1262,7 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[4][4]
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if (new_dist <= *r_dist && new_depth < *r_depth) {
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*r_depth = new_depth;
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retval = 1;
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retval = true;
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copy_v3_v3(r_loc, location);
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@ -1279,13 +1279,13 @@ static int snapVertex(ARegion *ar, float vco[3], short vno[3], float obmat[4][4]
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return retval;
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}
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static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float mval[2],
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float r_loc[3], float *UNUSED(r_no), int *r_dist, float *r_depth)
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static bool snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float mval[2],
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float r_loc[3], float *UNUSED(r_no), int *r_dist, float *r_depth)
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{
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float imat[4][4];
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float ray_start_local[3], ray_normal_local[3];
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int retval = 0;
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bool retval = false;
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invert_m4_m4(imat, obmat);
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@ -1342,11 +1342,11 @@ static int snapArmature(short snap_mode, ARegion *ar, Object *ob, bArmature *arm
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return retval;
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}
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static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, BMEditMesh *em, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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{
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int retval = 0;
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bool retval = false;
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int totvert = dm->getNumVerts(dm);
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int totface = dm->getNumTessFaces(dm);
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@ -1514,12 +1514,12 @@ static int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh
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return retval;
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}
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static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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static bool snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float mval[2],
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float r_loc[3], float r_no[3], int *r_dist, float *r_depth)
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{
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ToolSettings *ts = scene->toolsettings;
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int retval = 0;
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bool retval = false;
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if (ob->type == OB_MESH) {
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BMEditMesh *em;
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@ -1546,12 +1546,12 @@ static int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, flo
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return retval;
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}
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static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, const float mval[2],
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int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
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static bool snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, const float mval[2],
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int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
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{
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Base *base;
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float depth = (FLT_MAX / 2.0f); /* use half of flt-max so we can scale up without an exception */
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int retval = 0;
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bool retval = false;
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float ray_start[3], ray_normal[3];
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ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
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@ -1602,12 +1602,12 @@ static int snapObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, c
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return retval;
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}
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int snapObjectsTransform(TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
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bool snapObjectsTransform(TransInfo *t, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
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{
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return snapObjects(t->scene, t->view, t->ar, t->obedit, mval, r_dist, r_loc, r_no, mode);
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}
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int snapObjectsContext(bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
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bool snapObjectsContext(bContext *C, const float mval[2], int *r_dist, float r_loc[3], float r_no[3], SnapMode mode)
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{
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ScrArea *sa = CTX_wm_area(C);
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View3D *v3d = sa->spacedata.first;
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@ -1667,11 +1667,11 @@ static void addDepthPeel(ListBase *depth_peels, float depth, float p[3], float n
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peel->flag = 0;
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}
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static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float UNUSED(mval[2]),
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ListBase *depth_peels)
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static bool peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4],
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const float ray_start[3], const float ray_normal[3], const float UNUSED(mval[2]),
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ListBase *depth_peels)
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{
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int retval = 0;
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bool retval = false;
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int totvert = dm->getNumVerts(dm);
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int totface = dm->getNumTessFaces(dm);
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@ -1776,10 +1776,11 @@ static int peelDerivedMesh(Object *ob, DerivedMesh *dm, float obmat[4][4],
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return retval;
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}
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static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, ListBase *depth_peels, const float mval[2], SnapMode mode)
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static bool peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit,
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ListBase *depth_peels, const float mval[2], SnapMode mode)
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{
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Base *base;
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int retval = 0;
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bool retval = false;
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float ray_start[3], ray_normal[3];
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ED_view3d_win_to_ray(ar, v3d, mval, ray_start, ray_normal);
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@ -1798,7 +1799,7 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
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if (dob->type == OB_MESH) {
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BMEditMesh *em;
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DerivedMesh *dm = NULL;
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int val;
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bool val;
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if (dob != obedit) {
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dm = mesh_get_derived_final(scene, dob, CD_MASK_BAREMESH);
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@ -1822,7 +1823,7 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
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}
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if (ob->type == OB_MESH) {
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int val = 0;
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bool val = false;
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if (ob != obedit && ((mode == SNAP_NOT_SELECTED && (base->flag & (SELECT | BA_WAS_SEL)) == 0) || ELEM(mode, SNAP_ALL, SNAP_NOT_OBEDIT))) {
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DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
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@ -1850,12 +1851,12 @@ static int peelObjects(Scene *scene, View3D *v3d, ARegion *ar, Object *obedit, L
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return retval;
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}
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int peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[2], SnapMode mode)
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bool peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[2], SnapMode mode)
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{
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return peelObjects(t->scene, t->view, t->ar, t->obedit, depth_peels, mval, mode);
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}
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int peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
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bool peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
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{
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ScrArea *sa = CTX_wm_area(C);
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View3D *v3d = sa->spacedata.first;
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@ -1865,7 +1866,7 @@ int peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2],
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/******************** NODES ***********************************/
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static int snapNodeTest(View2D *v2d, bNode *node, SnapMode mode)
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static bool snapNodeTest(View2D *v2d, bNode *node, SnapMode mode)
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{
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/* node is use for snapping only if a) snap mode matches and b) node is inside the view */
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return ((mode == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
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@ -1887,12 +1888,12 @@ static NodeBorder snapNodeBorder(int snap_node_mode)
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return 0;
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}
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static int snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNode *node, const int mval[2],
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float r_loc[2], int *r_dist, char *r_node_border)
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static bool snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNode *node, const int mval[2],
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float r_loc[2], int *r_dist, char *r_node_border)
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{
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View2D *v2d = &ar->v2d;
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NodeBorder border = snapNodeBorder(ts->snap_node_mode);
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int retval = 0;
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bool retval = false;
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rcti totr;
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int new_dist;
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@ -1905,7 +1906,7 @@ static int snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNo
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UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
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*r_dist = new_dist;
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*r_node_border = NODE_LEFT;
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retval = 1;
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retval = true;
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}
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}
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@ -1915,7 +1916,7 @@ static int snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNo
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UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
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*r_dist = new_dist;
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*r_node_border = NODE_RIGHT;
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retval = 1;
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retval = true;
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}
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}
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@ -1925,7 +1926,7 @@ static int snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNo
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UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
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*r_dist = new_dist;
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*r_node_border = NODE_BOTTOM;
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retval = 1;
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retval = true;
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}
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}
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@ -1935,19 +1936,19 @@ static int snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNo
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UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
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*r_dist = new_dist;
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*r_node_border = NODE_TOP;
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retval = 1;
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retval = true;
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}
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}
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return retval;
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}
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static int snapNodes(ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int mval[2],
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static bool snapNodes(ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int mval[2],
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int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
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{
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bNodeTree *ntree = snode->edittree;
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bNode *node;
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int retval = 0;
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bool retval = false;
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*r_node_border = 0;
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@ -1959,12 +1960,12 @@ static int snapNodes(ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int
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return retval;
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}
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int snapNodesTransform(TransInfo *t, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
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bool snapNodesTransform(TransInfo *t, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
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{
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return snapNodes(t->settings, t->sa->spacedata.first, t->ar, mval, r_dist, r_loc, r_node_border, mode);
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}
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int snapNodesContext(bContext *C, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
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bool snapNodesContext(bContext *C, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
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{
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Scene *scene = CTX_data_scene(C);
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return snapNodes(scene->toolsettings, CTX_wm_space_node(C), CTX_wm_region(C), mval, r_dist, r_loc, r_node_border, mode);
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