On windows/gcc (aka. FREE_WINDOWS), build the blenderplayer whenever

blender is configured to build with the gameengine.
This commit is contained in:
Chris Want 2005-08-23 01:31:11 +00:00
parent 50315dc100
commit d6b4392710

@ -441,11 +441,15 @@ ifeq ($(OS),windows)
NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
BINTARGETS = blenderdynamic
ifneq ($(FREE_WINDOWS),true)
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
endif
ifeq ($(FREE_WINDOWS),true)
ifneq ($(NAN_NO_KETSJI),true)
BINTARGETS += blenderplayer
endif
else
BINTARGETS += blenderplayer
BINTARGETS += blenderdynplayer
BINTARGETS += plugin
endif
PULIB += $(OCGDIR)/blender/icons/$(DEBUG_DIR)winblender.res
PULIB += $(NAN_ZLIB)/lib/libz.a