forked from bartvdbraak/blender
On windows/gcc (aka. FREE_WINDOWS), build the blenderplayer whenever
blender is configured to build with the gameengine.
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@ -441,7 +441,11 @@ ifeq ($(OS),windows)
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NSPLUGLIB += $(NAN_NSPR)/lib/nspr4.lib
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BINTARGETS = blenderdynamic
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ifneq ($(FREE_WINDOWS),true)
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ifeq ($(FREE_WINDOWS),true)
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ifneq ($(NAN_NO_KETSJI),true)
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BINTARGETS += blenderplayer
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endif
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else
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BINTARGETS += blenderplayer
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BINTARGETS += blenderdynplayer
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BINTARGETS += plugin
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