Game player: preserve material, debug settings, between .blend files.

This commit is contained in:
Brecht Van Lommel 2008-10-04 16:42:36 +00:00
parent a7a4c4113e
commit d7589d8bc8

@ -659,7 +659,9 @@ int main(int argc, char** argv)
Main *maggie = bfd->main;
Scene *scene = bfd->curscene;
G.main = maggie;
G.fileflags = bfd->fileflags;
if (firstTimeRunning)
G.fileflags = bfd->fileflags;
//Seg Fault; icon.c gIcons == 0
BKE_icons_init(1);