forked from bartvdbraak/blender
Game player: preserve material, debug settings, between .blend files.
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@ -659,7 +659,9 @@ int main(int argc, char** argv)
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Main *maggie = bfd->main;
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Scene *scene = bfd->curscene;
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G.main = maggie;
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G.fileflags = bfd->fileflags;
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if (firstTimeRunning)
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G.fileflags = bfd->fileflags;
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//Seg Fault; icon.c gIcons == 0
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BKE_icons_init(1);
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