forked from bartvdbraak/blender
Animation Exporter clean up.
This commit is contained in:
parent
f04fb5b6ea
commit
d79967e164
@ -59,6 +59,8 @@ void AnimationExporter::exportAnimations(Scene *sce)
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FCurve *fcu;
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char * transformName ;
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bool isMatAnim = false;
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//Export transform animations
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if(ob->adt && ob->adt->action)
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{
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//transform matrix export for bones are temporarily disabled here.
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@ -66,7 +68,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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{
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bArmature *arm = (bArmature*)ob->data;
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for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next)
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bake_bone_animation(ob, bone);
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write_bone_animation_matrix(ob, bone);
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}*/
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fcu = (FCurve*)ob->adt->action->curves.first;
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@ -80,6 +82,8 @@ void AnimationExporter::exportAnimations(Scene *sce)
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fcu = fcu->next;
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}
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}
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//Export Lamp parameter animations
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if( (ob->type == OB_LAMP ) && ((Lamp*)ob ->data)->adt && ((Lamp*)ob ->data)->adt->action )
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{
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fcu = (FCurve*)(((Lamp*)ob ->data)->adt->action->curves.first);
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@ -93,6 +97,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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}
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}
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//Export Camera parameter animations
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if( (ob->type == OB_CAMERA ) && ((Camera*)ob ->data)->adt && ((Camera*)ob ->data)->adt->action )
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{
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fcu = (FCurve*)(((Camera*)ob ->data)->adt->action->curves.first);
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@ -107,6 +112,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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}
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}
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//Export Material parameter animations.
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for(int a = 0; a < ob->totcol; a++)
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{
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Material *ma = give_current_material(ob, a+1);
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@ -127,28 +133,30 @@ void AnimationExporter::exportAnimations(Scene *sce)
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}
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}
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//if (!ob->adt || !ob->adt->action)
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// fcu = (FCurve*)((Lamp*)ob->data)->adt->action->curves.first; //this is already checked in hasAnimations()
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//else
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// fcu = (FCurve*)ob->adt->action->curves.first;
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/* Old System
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if (!ob->adt || !ob->adt->action)
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fcu = (FCurve*)((Lamp*)ob->data)->adt->action->curves.first; //this is already checked in hasAnimations()
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else
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fcu = (FCurve*)ob->adt->action->curves.first;
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//if (ob->type == OB_ARMATURE) {
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// if (!ob->data) return;
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// bArmature *arm = (bArmature*)ob->data;
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// while(fcu)
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// {
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// transformName = extract_transform_name( fcu->rna_path );
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// // std::string ob_name = getObjectBoneName( ob , fcu);
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// // for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next)
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// // write_bone_animation(ob, bone);
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// dae_animation(ob, fcu, ob_name, transformName);
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// fcu = fcu->next;
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// }
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//}
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//else {
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if (ob->type == OB_ARMATURE) {
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if (!ob->data) return;
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bArmature *arm = (bArmature*)ob->data;
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while(fcu)
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{
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transformName = extract_transform_name( fcu->rna_path );
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// std::string ob_name = getObjectBoneName( ob , fcu);
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// for (Bone *bone = (Bone*)arm->bonebase.first; bone; bone = bone->next)
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// write_bone_animation(ob, bone);
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dae_animation(ob, fcu, ob_name, transformName);
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fcu = fcu->next;
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}
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}
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else {*/
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}
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//euler sources from quternion sources
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float * AnimationExporter::get_eul_source_for_quat(Object *ob )
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{
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FCurve *fcu = (FCurve*)ob->adt->action->curves.first;
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@ -183,6 +191,8 @@ void AnimationExporter::exportAnimations(Scene *sce)
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return eul;
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}
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//Get proper name for bones
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std::string AnimationExporter::getObjectBoneName( Object* ob,const FCurve* fcu )
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{
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//hard-way to derive the bone name from rna_path. Must find more compact method
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@ -197,9 +207,9 @@ void AnimationExporter::exportAnimations(Scene *sce)
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return id_name(ob);
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}
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//convert f-curves to animation curves and write
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void AnimationExporter::dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material * ma )
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{
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const char *axis_name = NULL;
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char anim_id[200];
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@ -210,12 +220,10 @@ void AnimationExporter::exportAnimations(Scene *sce)
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{
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fprintf(stderr, "quaternion rotation curves are not supported. rotation curve will not be exported\n");
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quatRotation = true;
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/*const char *axis_names[] = {"", "X", "Y", "Z"};
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if (fcu->array_index < 4)
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axis_name = axis_names[fcu->array_index];*/
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return;
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}
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//maybe a list or a vector of float animations
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//axis names for colors
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else if ( !strcmp(transformName, "color")||!strcmp(transformName, "specular_color")||!strcmp(transformName, "diffuse_color")||
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(!strcmp(transformName, "alpha")))
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{
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@ -223,18 +231,24 @@ void AnimationExporter::exportAnimations(Scene *sce)
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if (fcu->array_index < 3)
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axis_name = axis_names[fcu->array_index];
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}
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//axis names for transforms
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else if ((!strcmp(transformName, "location") || !strcmp(transformName, "scale")) ||
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(!strcmp(transformName, "rotation_euler")))
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(!strcmp(transformName, "rotation_euler"))||(!strcmp(transformName, "rotation_quaternion")))
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{
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const char *axis_names[] = {"X", "Y", "Z"};
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if (fcu->array_index < 3)
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axis_name = axis_names[fcu->array_index];
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}
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//no axis name. single parameter.
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else{
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axis_name = "";
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}
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std::string ob_name = std::string("null");
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//Create anim Id
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if (ob->type == OB_ARMATURE)
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{
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ob_name = getObjectBoneName( ob , fcu);
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@ -251,8 +265,6 @@ void AnimationExporter::exportAnimations(Scene *sce)
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fcu->rna_path, axis_name);
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}
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// check rna_path is one of: rotation, scale, location
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openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
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// create input source
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@ -261,6 +273,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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// create output source
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std::string output_id ;
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//quat rotations are skipped for now, because of complications with determining axis.
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if(quatRotation)
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{
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float * eul = get_eul_source_for_quat(ob);
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@ -269,7 +282,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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eul_axis[i] = eul[i*3 + fcu->array_index];
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output_id= create_source_from_array(COLLADASW::InputSemantic::OUTPUT, eul_axis , fcu->totvert, quatRotation, anim_id, axis_name);
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}
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else
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else
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{
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output_id= create_source_from_fcurve(COLLADASW::InputSemantic::OUTPUT, fcu, anim_id, axis_name);
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}
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@ -288,7 +301,6 @@ void AnimationExporter::exportAnimations(Scene *sce)
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outtangent_id = create_source_from_fcurve(COLLADASW::InputSemantic::OUT_TANGENT, fcu, anim_id, axis_name);
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}
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std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
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COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
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std::string empty;
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@ -318,7 +330,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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if ( ob->type == OB_CAMERA )
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target = get_camera_id(ob)
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+ "/" + get_transform_sid(fcu->rna_path, -1, axis_name, true);
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+ "/" + get_camera_param_sid(fcu->rna_path, -1, axis_name, true);
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if( ma )
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target = translate_id(id_name(ma)) + "-effect"
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@ -329,34 +341,22 @@ void AnimationExporter::exportAnimations(Scene *sce)
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closeAnimation();
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}
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void AnimationExporter::bake_bone_animation(Object *ob_arm, Bone *bone)
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//write bone animations in transform matrix sources
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void AnimationExporter::write_bone_animation_matrix(Object *ob_arm, Bone *bone)
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{
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if (!ob_arm->adt)
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return;
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sample_and_bake_bone_animation(ob_arm, bone);
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sample_and_write_bone_animation_matrix(ob_arm, bone);
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for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next)
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bake_bone_animation(ob_arm, child);
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write_bone_animation_matrix(ob_arm, child);
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}
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void AnimationExporter::write_bone_animation(Object *ob_arm, Bone *bone)
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{
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if (!ob_arm->adt)
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return;
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//write bone animations for 3 transform types
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//i=0 --> rotations
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//i=1 --> scale
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//i=2 --> location
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for (int i = 0; i < 3; i++)
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sample_and_write_bone_animation(ob_arm, bone, i);
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for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next)
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write_bone_animation(ob_arm, child);
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}
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void AnimationExporter::sample_and_bake_bone_animation(Object *ob_arm, Bone *bone)
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void AnimationExporter::sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone)
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{
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bArmature *arm = (bArmature*)ob_arm->data;
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int flag = arm->flag;
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@ -377,7 +377,6 @@ void AnimationExporter::exportAnimations(Scene *sce)
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}
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if (fra.size()) {
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//int total = fra.back() - fra.front();
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float *values = (float*)MEM_callocN(sizeof(float) * 16 * fra.size(), "temp. anim frames");
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sample_animation(values, fra, bone, ob_arm, pchan);
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@ -390,68 +389,6 @@ void AnimationExporter::exportAnimations(Scene *sce)
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where_is_pose(scene, ob_arm);
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}
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void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type)
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{
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bArmature *arm = (bArmature*)ob_arm->data;
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int flag = arm->flag;
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std::vector<float> fra;
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char prefix[256];
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BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name);
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bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
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if (!pchan)
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return;
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//Fill frame array with key frame values framed at @param:transform_type
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switch (transform_type) {
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case 0:
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find_rotation_frames(ob_arm, fra, prefix, pchan->rotmode);
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break;
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case 1:
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find_frames(ob_arm, fra, prefix, "scale");
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break;
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case 2:
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find_frames(ob_arm, fra, prefix, "location");
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break;
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default:
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return;
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}
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// exit rest position
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if (flag & ARM_RESTPOS) {
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arm->flag &= ~ARM_RESTPOS;
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where_is_pose(scene, ob_arm);
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}
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//v array will hold all values which will be exported.
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if (fra.size()) {
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float *values = (float*)MEM_callocN(sizeof(float) * 3 * fra.size(), "temp. anim frames");
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sample_animation(values, fra, transform_type, bone, ob_arm, pchan);
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if (transform_type == 0) {
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// write x, y, z curves separately if it is rotation
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float *axisValues = (float*)MEM_callocN(sizeof(float) * fra.size(), "temp. anim frames");
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for (int i = 0; i < 3; i++) {
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for (unsigned int j = 0; j < fra.size(); j++)
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axisValues[j] = values[j * 3 + i];
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dae_bone_animation(fra, axisValues, transform_type, i, id_name(ob_arm), bone->name);
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}
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MEM_freeN(axisValues);
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}
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else {
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// write xyz at once if it is location or scale
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dae_bone_animation(fra, values, transform_type, -1, id_name(ob_arm), bone->name);
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}
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MEM_freeN(values);
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}
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// restore restpos
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if (flag & ARM_RESTPOS)
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arm->flag = flag;
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where_is_pose(scene, ob_arm);
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}
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void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
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{
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@ -503,56 +440,7 @@ void AnimationExporter::exportAnimations(Scene *sce)
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}
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void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
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{
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bPoseChannel *parchan = NULL;
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bPose *pose = ob_arm->pose;
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pchan = get_pose_channel(pose, bone->name);
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if (!pchan)
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return;
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parchan = pchan->parent;
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enable_fcurves(ob_arm->adt->action, bone->name);
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std::vector<float>::iterator it;
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for (it = frames.begin(); it != frames.end(); it++) {
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float mat[4][4], ipar[4][4];
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float ctime = bsystem_time(scene, ob_arm, *it, 0.0f);
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//BKE_animsys_evaluate_animdata(&ob_arm->id, ob_arm->adt, *it, ADT_RECALC_ANIM);
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//BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
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where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
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// compute bone local mat
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if (bone->parent) {
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invert_m4_m4(ipar, parchan->pose_mat);
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mul_m4_m4m4(mat, pchan->pose_mat, ipar);
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}
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else
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copy_m4_m4(mat, pchan->pose_mat);
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switch (type) {
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case 0:
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mat4_to_eul(v, mat);
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break;
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case 1:
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mat4_to_size(v, mat);
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break;
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case 2:
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copy_v3_v3(v, mat[3]);
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break;
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}
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v += 3;
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}
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enable_fcurves(ob_arm->adt->action, NULL);
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}
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void AnimationExporter::dae_baked_animation(std::vector<float> &fra, float *values, std::string ob_name, std::string bone_name)
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{
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char anim_id[200];
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@ -1101,24 +989,16 @@ void AnimationExporter::exportAnimations(Scene *sce)
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tm_type = 2;
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else if (!strcmp(name, "location"))
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tm_type = 3;
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else if (!strcmp(name, "lens"))
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tm_type = 4;
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else if (!strcmp(name, "ortho_scale"))
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tm_type = 5;
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else if (!strcmp(name, "clip_end"))
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tm_type = 6;
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else if (!strcmp(name, "clip_start"))
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tm_type = 7;
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else if (!strcmp(name, "specular_hardness"))
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tm_type = 8;
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tm_type = 4;
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else if (!strcmp(name, "specular_color"))
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tm_type = 9;
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tm_type = 5;
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else if (!strcmp(name, "diffuse_color"))
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tm_type = 10;
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tm_type = 6;
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else if (!strcmp(name, "alpha"))
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tm_type = 11;
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tm_type = 7;
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else if (!strcmp(name, "ior"))
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tm_type = 12;
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tm_type = 8;
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else
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tm_type = -1;
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@ -1137,30 +1017,18 @@ void AnimationExporter::exportAnimations(Scene *sce)
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tm_name = "location";
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break;
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case 4:
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tm_name = "xfov";
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break;
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case 5:
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tm_name = "xmag";
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break;
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case 6:
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tm_name = "zfar";
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break;
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case 7:
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tm_name = "znear";
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break;
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case 8:
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tm_name = "shininess";
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break;
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case 9:
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case 5:
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tm_name = "specular";
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break;
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case 10:
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case 6:
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tm_name = "diffuse";
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break;
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case 11:
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case 7:
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tm_name = "transparency";
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break;
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case 12:
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case 8:
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tm_name = "index_of_refraction";
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break;
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@ -1298,3 +1166,134 @@ void AnimationExporter::exportAnimations(Scene *sce)
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// keep the keys in ascending order
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std::sort(fra.begin(), fra.end());
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}
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void AnimationExporter::write_bone_animation(Object *ob_arm, Bone *bone)
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{
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if (!ob_arm->adt)
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return;
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//write bone animations for 3 transform types
|
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//i=0 --> rotations
|
||||
//i=1 --> scale
|
||||
//i=2 --> location
|
||||
for (int i = 0; i < 3; i++)
|
||||
sample_and_write_bone_animation(ob_arm, bone, i);
|
||||
|
||||
for (Bone *child = (Bone*)bone->childbase.first; child; child = child->next)
|
||||
write_bone_animation(ob_arm, child);
|
||||
}
|
||||
|
||||
void AnimationExporter::sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type)
|
||||
{
|
||||
bArmature *arm = (bArmature*)ob_arm->data;
|
||||
int flag = arm->flag;
|
||||
std::vector<float> fra;
|
||||
char prefix[256];
|
||||
|
||||
BLI_snprintf(prefix, sizeof(prefix), "pose.bones[\"%s\"]", bone->name);
|
||||
|
||||
bPoseChannel *pchan = get_pose_channel(ob_arm->pose, bone->name);
|
||||
if (!pchan)
|
||||
return;
|
||||
//Fill frame array with key frame values framed at @param:transform_type
|
||||
switch (transform_type) {
|
||||
case 0:
|
||||
find_rotation_frames(ob_arm, fra, prefix, pchan->rotmode);
|
||||
break;
|
||||
case 1:
|
||||
find_frames(ob_arm, fra, prefix, "scale");
|
||||
break;
|
||||
case 2:
|
||||
find_frames(ob_arm, fra, prefix, "location");
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
// exit rest position
|
||||
if (flag & ARM_RESTPOS) {
|
||||
arm->flag &= ~ARM_RESTPOS;
|
||||
where_is_pose(scene, ob_arm);
|
||||
}
|
||||
//v array will hold all values which will be exported.
|
||||
if (fra.size()) {
|
||||
float *values = (float*)MEM_callocN(sizeof(float) * 3 * fra.size(), "temp. anim frames");
|
||||
sample_animation(values, fra, transform_type, bone, ob_arm, pchan);
|
||||
|
||||
if (transform_type == 0) {
|
||||
// write x, y, z curves separately if it is rotation
|
||||
float *axisValues = (float*)MEM_callocN(sizeof(float) * fra.size(), "temp. anim frames");
|
||||
|
||||
for (int i = 0; i < 3; i++) {
|
||||
for (unsigned int j = 0; j < fra.size(); j++)
|
||||
axisValues[j] = values[j * 3 + i];
|
||||
|
||||
dae_bone_animation(fra, axisValues, transform_type, i, id_name(ob_arm), bone->name);
|
||||
}
|
||||
MEM_freeN(axisValues);
|
||||
}
|
||||
else {
|
||||
// write xyz at once if it is location or scale
|
||||
dae_bone_animation(fra, values, transform_type, -1, id_name(ob_arm), bone->name);
|
||||
}
|
||||
|
||||
MEM_freeN(values);
|
||||
}
|
||||
|
||||
// restore restpos
|
||||
if (flag & ARM_RESTPOS)
|
||||
arm->flag = flag;
|
||||
where_is_pose(scene, ob_arm);
|
||||
}
|
||||
|
||||
void AnimationExporter::sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pchan)
|
||||
{
|
||||
bPoseChannel *parchan = NULL;
|
||||
bPose *pose = ob_arm->pose;
|
||||
|
||||
pchan = get_pose_channel(pose, bone->name);
|
||||
|
||||
if (!pchan)
|
||||
return;
|
||||
|
||||
parchan = pchan->parent;
|
||||
|
||||
enable_fcurves(ob_arm->adt->action, bone->name);
|
||||
|
||||
std::vector<float>::iterator it;
|
||||
for (it = frames.begin(); it != frames.end(); it++) {
|
||||
float mat[4][4], ipar[4][4];
|
||||
|
||||
float ctime = bsystem_time(scene, ob_arm, *it, 0.0f);
|
||||
|
||||
//BKE_animsys_evaluate_animdata(&ob_arm->id, ob_arm->adt, *it, ADT_RECALC_ANIM);
|
||||
//BKE_animsys_evaluate_animdata(scene , &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
|
||||
where_is_pose_bone(scene, ob_arm, pchan, ctime, 1);
|
||||
|
||||
// compute bone local mat
|
||||
if (bone->parent) {
|
||||
invert_m4_m4(ipar, parchan->pose_mat);
|
||||
mul_m4_m4m4(mat, pchan->pose_mat, ipar);
|
||||
}
|
||||
else
|
||||
copy_m4_m4(mat, pchan->pose_mat);
|
||||
|
||||
switch (type) {
|
||||
case 0:
|
||||
mat4_to_eul(v, mat);
|
||||
break;
|
||||
case 1:
|
||||
mat4_to_size(v, mat);
|
||||
break;
|
||||
case 2:
|
||||
copy_v3_v3(v, mat[3]);
|
||||
break;
|
||||
}
|
||||
|
||||
v += 3;
|
||||
}
|
||||
|
||||
enable_fcurves(ob_arm->adt->action, NULL);
|
||||
}
|
||||
|
||||
|
||||
|
@ -96,13 +96,13 @@ protected:
|
||||
|
||||
void dae_animation(Object* ob, FCurve *fcu, char* transformName , bool is_param, Material *ma = NULL);
|
||||
|
||||
void bake_bone_animation(Object *ob_arm, Bone *bone);
|
||||
void write_bone_animation_matrix(Object *ob_arm, Bone *bone);
|
||||
|
||||
void write_bone_animation(Object *ob_arm, Bone *bone);
|
||||
|
||||
void sample_and_write_bone_animation(Object *ob_arm, Bone *bone, int transform_type);
|
||||
|
||||
void sample_and_bake_bone_animation(Object *ob_arm, Bone *bone);
|
||||
void sample_and_write_bone_animation_matrix(Object *ob_arm, Bone *bone);
|
||||
|
||||
void sample_animation(float *v, std::vector<float> &frames, int type, Bone *bone, Object *ob_arm, bPoseChannel *pChan);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user