forked from bartvdbraak/blender
Cycles: Fix wrong sample all direct/indirect settings on sm_50 and higher
Seems to be some compiler fault which leads to a wrong flag being used, making it so wrong number of samples is used for the background. This should in theory fix issue reported in T47213.
This commit is contained in:
parent
608ee3e073
commit
da81227e54
@ -19,7 +19,7 @@ CCL_NAMESPACE_BEGIN
|
||||
#if defined(__BRANCHED_PATH__) || defined(__SUBSURFACE__)
|
||||
|
||||
/* branched path tracing: connect path directly to position on one or more lights and add it to L */
|
||||
ccl_device void kernel_branched_path_surface_connect_light(KernelGlobals *kg, RNG *rng,
|
||||
ccl_device_noinline void kernel_branched_path_surface_connect_light(KernelGlobals *kg, RNG *rng,
|
||||
ShaderData *sd, PathState *state, float3 throughput, float num_samples_adjust, PathRadiance *L, bool sample_all_lights)
|
||||
{
|
||||
#ifdef __EMISSION__
|
||||
|
Loading…
Reference in New Issue
Block a user