bugfix [#24477] Can easily create bones with duplicate names

- fixed this error 7 different functions (deform groups, uv layers & similar).
- support for numbers over 999.
- renamed splitIDname() to BLI_split_name_num(), moved to BLI_path_utils
This commit is contained in:
Campbell Barton 2010-11-01 07:19:41 +00:00
parent 8bbcef4c7a
commit daa4feaaea
12 changed files with 202 additions and 270 deletions

@ -67,7 +67,6 @@ void free_libblock_us(struct ListBase *lb, void *idv);
void free_main(struct Main *mainvar);
void tag_main(struct Main *mainvar, int tag);
int splitIDname(char *name, char *left, int *nr);
void rename_id(struct ID *id, char *name);
void name_uiprefix_id(char *name, struct ID *id);
void test_idbutton(char *name);

@ -2249,69 +2249,56 @@ static int CustomData_is_property_layer(int type)
return 0;
}
static int cd_layer_find_dupe(CustomData *data, const char *name, int type, int index)
{
int i;
/* see if there is a duplicate */
for(i=0; i<data->totlayer; i++) {
if(i != index) {
CustomDataLayer *layer= &data->layers[i];
if(CustomData_is_property_layer(type)) {
if(CustomData_is_property_layer(layer->type) && strcmp(layer->name, name)==0) {
return 1;
}
}
else{
if(i!=index && layer->type==type && strcmp(layer->name, name)==0) {
return 1;
}
}
}
}
return 0;
}
void CustomData_set_layer_unique_name(CustomData *data, int index)
{
char tempname[64];
int number, i, type;
char *dot, *name;
CustomDataLayer *layer, *nlayer= &data->layers[index];
CustomDataLayer *nlayer= &data->layers[index];
const LayerTypeInfo *typeInfo= layerType_getInfo(nlayer->type);
if (!typeInfo->defaultname)
return;
type = nlayer->type;
name = nlayer->name;
if (name[0] == '\0')
if (nlayer->name[0] == '\0')
BLI_strncpy(nlayer->name, typeInfo->defaultname, sizeof(nlayer->name));
/* see if there is a duplicate */
for(i=0; i<data->totlayer; i++) {
layer = &data->layers[i];
if(cd_layer_find_dupe(data, nlayer->name, nlayer->type, index)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(nlayer->name)];
char left[sizeof(nlayer->name)];
int number;
int len= BLI_split_name_num(left, &number, nlayer->name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
} while(number++, cd_layer_find_dupe(data, tempname, nlayer->type, index));
if(CustomData_is_property_layer(type)){
if(i!=index && CustomData_is_property_layer(layer->type) &&
strcmp(layer->name, name)==0)
break;
}
else{
if(i!=index && layer->type==type && strcmp(layer->name, name)==0)
break;
}
BLI_strncpy(nlayer->name, tempname, sizeof(nlayer->name));
}
if(i == data->totlayer)
return;
/* strip off the suffix */
dot = strchr(nlayer->name, '.');
if(dot) *dot=0;
for(number=1; number <=999; number++) {
sprintf(tempname, "%s.%03d", nlayer->name, number);
for(i=0; i<data->totlayer; i++) {
layer = &data->layers[i];
if(CustomData_is_property_layer(type)){
if(i!=index && CustomData_is_property_layer(layer->type) &&
strcmp(layer->name, tempname)==0)
break;
}
else{
if(i!=index && layer->type==type && strcmp(layer->name, tempname)==0)
break;
}
}
if(i == data->totlayer) {
BLI_strncpy(nlayer->name, tempname, sizeof(nlayer->name));
return;
}
}
}
int CustomData_verify_versions(struct CustomData *data, int index)

@ -304,14 +304,23 @@ int defgroup_flip_index(Object *ob, int index, int use_default)
return (flip_index==-1 && use_default) ? index : flip_index;
}
void defgroup_unique_name (bDeformGroup *dg, Object *ob)
static int defgroup_find_name_dupe(const char *name, bDeformGroup *dg, Object *ob)
{
bDeformGroup *curdef;
int number;
int exists = 0;
char tempname[64];
char *dot;
for (curdef = ob->defbase.first; curdef; curdef=curdef->next) {
if (dg!=curdef) {
if (!strcmp(curdef->name, name)) {
return 1;
}
}
}
return 0;
}
void defgroup_unique_name (bDeformGroup *dg, Object *ob)
{
if (!ob)
return;
@ -320,45 +329,24 @@ void defgroup_unique_name (bDeformGroup *dg, Object *ob)
/* give it default name first */
strcpy (dg->name, "Group");
}
/* See if we even need to do this */
for (curdef = ob->defbase.first; curdef; curdef=curdef->next) {
if (dg!=curdef) {
if (!strcmp(curdef->name, dg->name)) {
exists = 1;
break;
if(defgroup_find_name_dupe(dg->name, dg, ob)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(dg->name)];
char left[sizeof(dg->name)];
int number;
int len= BLI_split_name_num(left, &number, dg->name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
}
} while(number++, defgroup_find_name_dupe(tempname, dg, ob));
BLI_strncpy(dg->name, tempname, sizeof(dg->name));
}
if (!exists)
return;
/* Strip off the suffix */
dot=strchr(dg->name, '.');
if (dot)
*dot=0;
for (number = 1; number <=999; number++) {
sprintf (tempname, "%s.%03d", dg->name, number);
exists = 0;
for (curdef=ob->defbase.first; curdef; curdef=curdef->next) {
if (dg!=curdef) {
if (!strcmp (curdef->name, tempname)) {
exists = 1;
break;
}
}
}
if (!exists) {
BLI_strncpy (dg->name, tempname, 32);
return;
}
}
}
/* finds the best possible flipped name. For renaming; check for unique names afterwards */
/* if strip_number: removes number extensions */
void flip_side_name (char *name, const char *from_name, int strip_number)

@ -984,35 +984,6 @@ void IMAnames_to_pupstring(char **str, char *title, char *extraops, ListBase *lb
BLI_dynstr_free(pupds);
}
/* used by buttons.c library.c mball.c */
int splitIDname(char *name, char *left, int *nr)
{
int a;
*nr= 0;
strncpy(left, name, 21);
a= strlen(name);
if(a>1 && name[a-1]=='.') return a;
while(a--) {
if( name[a]=='.' ) {
left[a]= 0;
*nr= atol(name+a+1);
return a;
}
if( isdigit(name[a])==0 ) break;
left[a]= 0;
}
for(a= 0; name[a]; a++)
left[a]= name[a];
return a;
}
static void sort_alpha_id(ListBase *lb, ID *id)
{
ID *idtest;
@ -1092,7 +1063,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
memset(in_use, 0, sizeof(in_use));
/* get name portion, number portion ("name.number") */
left_len= splitIDname(name, left, &nr);
left_len= BLI_split_name_num(left, &nr, name);
/* if new name will be too long, truncate it */
if(nr > 999 && left_len > 16) {
@ -1109,7 +1080,7 @@ static int check_for_dupid(ListBase *lb, ID *id, char *name)
(idtest->lib == NULL) &&
(*name == *(idtest->name+2)) &&
(strncmp(name, idtest->name+2, left_len)==0) &&
(splitIDname(idtest->name+2, leftest, &nrtest) == left_len)
(BLI_split_name_num(leftest, &nrtest, idtest->name+2) == left_len)
) {
if(nrtest < sizeof(in_use))
in_use[nrtest]= 1; /* mark as used */

@ -330,8 +330,8 @@ int is_mball_basis_for(Object *ob1, Object *ob2)
int basis1nr, basis2nr;
char basis1name[32], basis2name[32];
splitIDname(ob1->id.name+2, basis1name, &basis1nr);
splitIDname(ob2->id.name+2, basis2name, &basis2nr);
BLI_split_name_num(basis1name, &basis1nr, ob1->id.name+2);
BLI_split_name_num(basis2name, &basis2nr, ob2->id.name+2);
if(!strcmp(basis1name, basis2name)) return is_basis_mball(ob1);
else return 0;
@ -352,7 +352,7 @@ void copy_mball_properties(Scene *scene, Object *active_object)
int basisnr, obnr;
char basisname[32], obname[32];
splitIDname(active_object->id.name+2, basisname, &basisnr);
BLI_split_name_num(basisname, &basisnr, active_object->id.name+2);
/* XXX recursion check, see scene.c, just too simple code this next_object() */
if(F_ERROR==next_object(&sce_iter, 0, 0, 0))
@ -361,7 +361,7 @@ void copy_mball_properties(Scene *scene, Object *active_object)
while(next_object(&sce_iter, 1, &base, &ob)) {
if (ob->type==OB_MBALL) {
if(ob!=active_object){
splitIDname(ob->id.name+2, obname, &obnr);
BLI_split_name_num(obname, &obnr, ob->id.name+2);
/* Object ob has to be in same "group" ... it means, that it has to have
* same base of its name */
@ -394,8 +394,8 @@ Object *find_basis_mball(Scene *scene, Object *basis)
MetaElem *ml=NULL;
int basisnr, obnr;
char basisname[32], obname[32];
splitIDname(basis->id.name+2, basisname, &basisnr);
BLI_split_name_num(basisname, &basisnr, basis->id.name+2);
totelem= 0;
/* XXX recursion check, see scene.c, just too simple code this next_object() */
@ -415,7 +415,7 @@ Object *find_basis_mball(Scene *scene, Object *basis)
else ml= mb->elems.first;
}
else{
splitIDname(ob->id.name+2, obname, &obnr);
BLI_split_name_num(obname, &obnr, ob->id.name+2);
/* object ob has to be in same "group" ... it means, that it has to have
* same base of its name */
@ -1572,7 +1572,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
invert_m4_m4(obinv, ob->obmat);
a= 0;
splitIDname(ob->id.name+2, obname, &obnr);
BLI_split_name_num(obname, &obnr, ob->id.name+2);
/* make main array */
next_object(&sce_iter, 0, 0, 0);
@ -1593,7 +1593,7 @@ float init_meta(Scene *scene, Object *ob) /* return totsize */
char name[32];
int nr;
splitIDname(bob->id.name+2, name, &nr);
BLI_split_name_num(name, &nr, bob->id.name+2);
if( strcmp(obname, name)==0 ) {
mb= bob->data;

@ -1260,27 +1260,21 @@ void BKE_nlastrip_validate_name (AnimData *adt, NlaStrip *strip)
* - in an extreme case, it might not be able to find a name, but then everything else in Blender would fail too :)
*/
if (BLI_ghash_haskey(gh, strip->name)) {
char tempname[128];
int number = 1;
char *dot;
/* Strip off the suffix */
dot = strrchr(strip->name, '.');
if (dot) *dot=0;
/* Try different possibilities */
for (number = 1; number <= 999; number++) {
/* assemble alternative name */
BLI_snprintf(tempname, 128, "%s.%03d", strip->name, number);
/* if hash doesn't have this, set it */
if (BLI_ghash_haskey(gh, tempname) == 0) {
BLI_strncpy(strip->name, tempname, sizeof(strip->name));
break;
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(strip->name)];
char left[sizeof(strip->name)];
int number;
int len= BLI_split_name_num(left, &number, strip->name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
}
}
} while(number++, BLI_ghash_haskey(gh, tempname));
BLI_strncpy(strip->name, tempname, sizeof(strip->name));
}
/* free the hash... */
BLI_ghash_free(gh, NULL, NULL);
}

@ -120,6 +120,7 @@ void BLI_uniquename(struct ListBase *list, void *vlink, const char defname[], ch
void BLI_newname(char * name, int add);
int BLI_stringdec(const char *string, char *head, char *start, unsigned short *numlen);
void BLI_stringenc(char *string, const char *head, const char *tail, unsigned short numlen, int pic);
int BLI_split_name_num(char *left, int *nr, const char *name);
void BLI_splitdirstring(char *di,char *fi);
/* make sure path separators conform to system one */

@ -136,6 +136,37 @@ void BLI_stringenc(char *string, const char *head, const char *tail, unsigned sh
sprintf(string, fmtstr, head, pic, tail);
}
/* Foo.001 -> "Foo", 1
* Returns the length of "Foo" */
int BLI_split_name_num(char *left, int *nr, const char *name)
{
int a;
*nr= 0;
a= strlen(name);
memcpy(left, name, (a + 1) * sizeof(char));
if(a>1 && name[a-1]=='.') return a;
while(a--) {
if( name[a]=='.' ) {
left[a]= 0;
*nr= atol(name+a+1);
/* casting down to an int, can overflow for large numbers */
if(*nr < 0)
*nr= 0;
return a;
}
if( isdigit(name[a])==0 ) break;
left[a]= 0;
}
for(a= 0; name[a]; a++)
left[a]= name[a];
return a;
}
void BLI_newname(char *name, int add)
{
@ -174,15 +205,25 @@ void BLI_newname(char *name, int add)
* defname: the name that should be used by default if none is specified already
* delim: the character which acts as a delimeter between parts of the name
*/
void BLI_uniquename(ListBase *list, void *vlink, const char defname[], char delim, short name_offs, short len)
static int uniquename_find_dupe(ListBase *list, void *vlink, const char *name, short name_offs)
{
Link *link;
char tempname[128];
int number = 1, exists = 0;
char *dot;
for (link = list->first; link; link= link->next) {
if (link != vlink) {
if (!strcmp(GIVE_STRADDR(link, name_offs), name)) {
return 1;
}
}
}
return 0;
}
void BLI_uniquename(ListBase *list, void *vlink, const char defname[], char delim, short name_offs, short name_len)
{
/* Make sure length can be handled */
if ((len < 0) || (len > 128))
if ((name_len < 0) || (name_len > 128))
return;
/* See if we are given an empty string */
@ -191,45 +232,27 @@ void BLI_uniquename(ListBase *list, void *vlink, const char defname[], char deli
if (GIVE_STRADDR(vlink, name_offs) == '\0') {
/* give it default name first */
BLI_strncpy(GIVE_STRADDR(vlink, name_offs), defname, len);
BLI_strncpy(GIVE_STRADDR(vlink, name_offs), defname, name_len);
}
/* See if we even need to do this */
if (list == NULL)
return;
for (link = list->first; link; link= link->next) {
if (link != vlink) {
if (!strcmp(GIVE_STRADDR(link, name_offs), GIVE_STRADDR(vlink, name_offs))) {
exists = 1;
break;
}
}
}
if (exists == 0)
return;
/* Strip off the suffix */
dot = strrchr(GIVE_STRADDR(vlink, name_offs), delim);
if (dot)
*dot=0;
for (number = 1; number <= 999; number++) {
BLI_snprintf(tempname, sizeof(tempname), "%s%c%03d", GIVE_STRADDR(vlink, name_offs), delim, number);
exists = 0;
for (link= list->first; link; link= link->next) {
if (vlink != link) {
if (!strcmp(GIVE_STRADDR(link, name_offs), tempname)) {
exists = 1;
break;
}
if(uniquename_find_dupe(list,vlink, GIVE_STRADDR(vlink, name_offs), name_offs)) {
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[128];
char left[128];
int number;
int len= BLI_split_name_num(left, &number, GIVE_STRADDR(vlink, name_offs));
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, name_len, "%s%c%03d", left, delim, number) >= name_len) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
}
if (exists == 0) {
BLI_strncpy(GIVE_STRADDR(vlink, name_offs), tempname, len);
return;
}
} while(number++, uniquename_find_dupe(list, vlink, tempname, name_offs));
BLI_strncpy(GIVE_STRADDR(vlink, name_offs), tempname, name_len);
}
}

@ -509,28 +509,23 @@ static EditBone *editbone_name_exists (ListBase *edbo, const char *name)
void unique_editbone_name (ListBase *edbo, char *name, EditBone *bone)
{
EditBone *dupli;
char tempname[64];
int number;
char *dot;
dupli = editbone_name_exists(edbo, name);
if (dupli && bone != dupli) {
/* Strip off the suffix, if it's a number */
number= strlen(name);
if (number && isdigit(name[number-1])) {
dot= strrchr(name, '.'); // last occurrence
if (dot)
*dot=0;
}
for (number = 1; number <= 999; number++) {
sprintf(tempname, "%s.%03d", name, number);
if (!editbone_name_exists(edbo, tempname)) {
BLI_strncpy(name, tempname, 32);
return;
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(bone->name)];
char left[sizeof(bone->name)];
int number;
int len= BLI_split_name_num(left, &number, name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
}
} while(number++, ((dupli= editbone_name_exists(edbo, tempname)) && bone != dupli));
BLI_strncpy(name, tempname, sizeof(bone->name));
}
}
@ -5389,29 +5384,22 @@ void POSE_OT_reveal(wmOperatorType *ot)
/* ************* RENAMING DISASTERS ************ */
/* note: there's a unique_editbone_name() too! */
void unique_bone_name (bArmature *arm, char *name)
{
char tempname[64];
int number;
char *dot;
static void unique_bone_name (bArmature *arm, char *name)
{
if (get_named_bone(arm, name)) {
/* Strip off the suffix, if it's a number */
number= strlen(name);
if(number && isdigit(name[number-1])) {
dot= strrchr(name, '.'); // last occurrence
if (dot)
*dot=0;
}
for (number = 1; number <=999; number++) {
sprintf (tempname, "%s.%03d", name, number);
if (!get_named_bone(arm, tempname)) {
BLI_strncpy (name, tempname, 32);
return;
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(((Bone *)NULL)->name)];
char left[sizeof(((Bone *)NULL)->name)];
int number;
int len= BLI_split_name_num(left, &number, name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
}
} while(number++, get_named_bone(arm, tempname));
BLI_strncpy(name, tempname, sizeof(tempname));
}
}

@ -596,7 +596,7 @@ static void vgroup_select_verts(Object *ob, int select)
static void vgroup_duplicate(Object *ob)
{
bDeformGroup *dg, *cdg;
char name[32], s[32];
char name[sizeof(dg->name)];
MDeformWeight *org, *cpy;
MDeformVert *dvert, **dvert_array=NULL;
int i, idg, icdg, dvert_tot=0;
@ -605,26 +605,17 @@ static void vgroup_duplicate(Object *ob)
if(!dg)
return;
if(strstr(dg->name, "_copy")) {
BLI_strncpy(name, dg->name, 32); /* will be renamed _copy.001... etc */
if(!strstr(dg->name, "_copy")) {
BLI_snprintf(name, sizeof(name), "%s_copy", dg->name);
}
else {
BLI_snprintf(name, 32, "%s_copy", dg->name);
while(defgroup_find_name(ob, name)) {
if((strlen(name) + 6) > 32) {
if (G.f & G_DEBUG)
printf("Internal error: the name for the new vertex group is > 32 characters");
return;
}
strcpy(s, name);
BLI_snprintf(name, 32, "%s_copy", s);
}
}
BLI_snprintf(name, sizeof(name), "%s", dg->name);
}
cdg = defgroup_duplicate(dg);
strcpy(cdg->name, name);
defgroup_unique_name(cdg, ob);
BLI_addtail(&ob->defbase, cdg);
idg = (ob->actdef-1);

@ -191,7 +191,7 @@ static SpaceLink *view3d_new(const bContext *C)
v3d->lay= v3d->layact= scene->lay;
v3d->camera= scene->camera;
}
v3d->scenelock= 1;
v3d->scenelock= TRUE;
v3d->grid= 1.0f;
v3d->gridlines= 16;
v3d->gridsubdiv = 10;
@ -250,8 +250,8 @@ static SpaceLink *view3d_new(const bContext *C)
ar->regiondata= MEM_callocN(sizeof(RegionView3D), "region view3d");
rv3d= ar->regiondata;
rv3d->viewquat[0]= 1.0f;
rv3d->persp= 1;
rv3d->view= 7;
rv3d->persp= RV3D_PERSP;
rv3d->view= RV3D_VIEW_PERSPORTHO;
rv3d->dist= 10.0;
return (SpaceLink *)v3d;

@ -86,33 +86,23 @@ TransformOrientation* findOrientationName(bContext *C, char *name)
return NULL;
}
void uniqueOrientationName(bContext *C, char *name)
static void uniqueOrientationName(bContext *C, char *name)
{
if (findOrientationName(C, name) != NULL)
{
char tempname[64];
int number;
char *dot;
number = strlen(name);
if (number && isdigit(name[number-1]))
{
dot = strrchr(name, '.'); // last occurrence
if (dot)
*dot=0;
}
for (number = 1; number <= 999; number++)
{
sprintf(tempname, "%s.%03d", name, number);
if (findOrientationName(C, tempname) == NULL)
{
BLI_strncpy(name, tempname, 32);
break;
/* note: this block is used in other places, when changing logic apply to all others, search this message */
char tempname[sizeof(((TransformOrientation *)NULL)->name)];
char left[sizeof(((TransformOrientation *)NULL)->name)];
int number;
int len= BLI_split_name_num(left, &number, name);
do { /* nested while loop looks bad but likely it wont run most times */
while(BLI_snprintf(tempname, sizeof(tempname), "%s.%03d", left, number) >= sizeof(tempname)) {
if(len > 0) left[--len]= '\0'; /* word too long */
else number= 0; /* reset, must be a massive number */
}
}
} while(number++, findOrientationName(C, tempname));
BLI_strncpy(name, tempname, sizeof(tempname));
}
}