Fix T47356: Too sharp falloww with Burley BSSRDF

After the clamping commit we need to bump BURLEY_TRUNCATE
constant a bit, otherwise mean free path does not really
match the disk radius needed for importance sampling.
This commit is contained in:
Sergey Sharybin 2016-02-08 14:51:57 +01:00
parent 52668c56b7
commit dae8326d1e

@ -181,7 +181,7 @@ ccl_device void bssrdf_cubic_sample(ShaderClosure *sc, float xi, float *r, float
* the mean free length, but still not too big so sampling is still
* effective. Might need some further tweaks.
*/
#define BURLEY_TRUNCATE 10.0f
#define BURLEY_TRUNCATE 30.0f
#define BURLEY_TRUNCATE_CDF 0.973233f // cdf(BURLEY_TRUNCATE)
ccl_device_inline float bssrdf_burley_fitting(float A)