forked from bartvdbraak/blender
Alembic import: added unit test for mesh deformation.
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9623d93f14
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dba6e170c4
@ -85,7 +85,7 @@ class SimpleImportTest(unittest.TestCase):
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for ob in bpy.data.objects:
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self.assertEqual('Cube' in ob.name, ob.select)
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def test_change_path(self):
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def test_change_path_constraint(self):
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import math
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fname = 'cube-rotating1.abc'
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@ -122,6 +122,32 @@ class SimpleImportTest(unittest.TestCase):
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self.assertAlmostEqual(y, 0)
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self.assertAlmostEqual(z, 0)
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def test_change_path_modifier(self):
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import math
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fname = 'animated-mesh.abc'
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abc = self.testdir / fname
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relpath = bpy.path.relpath(str(abc))
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res = bpy.ops.wm.alembic_import(filepath=str(abc), as_background_job=False)
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self.assertEqual({'FINISHED'}, res)
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cube = bpy.context.active_object
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# Check that the file loaded ok.
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bpy.context.scene.frame_set(6)
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self.assertAlmostEqual(-1, cube.data.vertices[0].co.x)
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self.assertAlmostEqual(-1, cube.data.vertices[0].co.y)
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self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[0].co.z)
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# Change path from absolute to relative. This should not break the animation.
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bpy.context.scene.frame_set(1)
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bpy.data.cache_files[fname].filepath = relpath
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bpy.context.scene.frame_set(6)
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self.assertAlmostEqual(1, cube.data.vertices[3].co.x)
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self.assertAlmostEqual(1, cube.data.vertices[3].co.y)
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self.assertAlmostEqual(0.5905638933181763, cube.data.vertices[3].co.z)
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def test_import_long_names(self):
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# This file contains very long names. The longest name is 4047 chars.
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bpy.ops.wm.alembic_import(
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