Style cleanup: indentation, braces

This commit is contained in:
Campbell Barton 2014-05-05 02:19:08 +10:00
parent e86dbf6877
commit dc13969e48
45 changed files with 130 additions and 122 deletions

@ -214,7 +214,7 @@ static void motion(int x, int y, int button)
/* Rotate */
else if(button == 2) {
float4 r1= make_float4((float)x * 0.1f, 0.0f, 1.0f, 0.0f);
float4 r1 = make_float4((float)x * 0.1f, 0.0f, 1.0f, 0.0f);
matrix = matrix * transform_rotate(DEG2RADF(r1.x), make_float3(r1.y, r1.z, r1.w));
float4 r2 = make_float4(y * 0.1f, 1.0f, 0.0f, 0.0f);

@ -14,8 +14,8 @@
* limitations under the License
*/
#ifndef __CYCLES_XML__
#define __CYCLES_XML__
#ifndef __CYCLES_XML_H__
#define __CYCLES_XML_H__
CCL_NAMESPACE_BEGIN
@ -29,5 +29,4 @@ void xml_read_file(Scene *scene, const char *filepath);
CCL_NAMESPACE_END
#endif /* __CYCLES_XML__ */
#endif /* __CYCLES_XML_H__ */

@ -14,8 +14,8 @@
* limitations under the License
*/
#ifndef CCL_API_H
#define CCL_API_H
#ifndef __CCL_API_H__
#define __CCL_API_H__
#ifdef __cplusplus
extern "C" {
@ -40,5 +40,4 @@ void *CCL_python_module_init(void);
}
#endif
#endif /* CCL_API_H */
#endif /* __CCL_API_H__ */

@ -322,7 +322,8 @@ static void create_mesh(Scene *scene, Mesh *mesh, BL::Mesh b_mesh, const vector<
/* create triangles */
if(n == 4) {
if(is_zero(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) ||
is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]]))) {
is_zero(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])))
{
mesh->set_triangle(ti++, vi[0], vi[1], vi[3], shader, smooth);
mesh->set_triangle(ti++, vi[2], vi[3], vi[1], shader, smooth);
}

@ -317,7 +317,8 @@ static PyObject *osl_update_node_func(PyObject *self, PyObject *args)
}
else if(param->type.vecsemantics == TypeDesc::POINT ||
param->type.vecsemantics == TypeDesc::VECTOR ||
param->type.vecsemantics == TypeDesc::NORMAL) {
param->type.vecsemantics == TypeDesc::NORMAL)
{
socket_type = "NodeSocketVector";
data_type = BL::NodeSocket::type_VECTOR;

@ -508,7 +508,7 @@ public:
if(interpolation == INTERPOLATION_CLOSEST) {
cuda_assert(cuTexRefSetFilterMode(texref, CU_TR_FILTER_MODE_POINT));
}
else if (interpolation == INTERPOLATION_LINEAR){
else if (interpolation == INTERPOLATION_LINEAR) {
cuda_assert(cuTexRefSetFilterMode(texref, CU_TR_FILTER_MODE_LINEAR));
}
else {/* CUBIC and SMART are unsupported for CUDA */

@ -326,7 +326,7 @@ class DeviceServer {
public:
thread_mutex rpc_lock;
void network_error(const string &message){
void network_error(const string &message) {
error_func.network_error(message);
}
@ -366,7 +366,7 @@ protected:
{
/* create a new DataVector and insert it into mem_data */
pair<DataMap::iterator,bool> data_ins = mem_data.insert(
DataMap::value_type(client_pointer, DataVector()));
DataMap::value_type(client_pointer, DataVector()));
/* make sure it was a unique insertion */
assert(data_ins.second);

@ -209,7 +209,7 @@ public:
boost::system::error_code error;
size_t len = boost::asio::read(socket, boost::asio::buffer(header), error);
if(error.value()){
if(error.value()) {
error_func->network_error(error.message());
}
@ -276,7 +276,7 @@ public:
boost::system::error_code error;
size_t len = boost::asio::read(socket, boost::asio::buffer(buffer, size), error);
if(error.value()){
if(error.value()) {
error_func->network_error(error.message());
}
@ -391,7 +391,7 @@ private:
/* add address if it's not already in the list */
bool found = std::find(servers.begin(), servers.end(),
address) != servers.end();
address) != servers.end();
if(!found)
servers.push_back(address);

@ -461,7 +461,7 @@ public:
vector<cl_platform_id> platforms(num_platforms, NULL);
ciErr = clGetPlatformIDs(num_platforms, &platforms[0], NULL);
if(opencl_error(ciErr)){
if(opencl_error(ciErr)) {
fprintf(stderr, "clGetPlatformIDs failed \n");
return;
}
@ -489,7 +489,7 @@ public:
/* get devices */
vector<cl_device_id> device_ids(num_devices, NULL);
if(opencl_error(clGetDeviceIDs(cpPlatform, opencl_device_type(), num_devices, &device_ids[0], NULL))){
if(opencl_error(clGetDeviceIDs(cpPlatform, opencl_device_type(), num_devices, &device_ids[0], NULL))) {
fprintf(stderr, "clGetDeviceIDs failed \n");
return;
}
@ -528,7 +528,7 @@ public:
cxContext = clCreateContext(context_props, 1, &cdDevice,
context_notify_callback, cdDevice, &ciErr);
if(opencl_error(ciErr)){
if(opencl_error(ciErr)) {
opencl_error("OpenCL: clCreateContext failed");
return;
}

@ -84,7 +84,7 @@ ccl_device float3 bsdf_hair_reflection_eval_reflect(const ShaderClosure *sc, con
float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
float cosphi_i = dot(omega_in_y, locy);
if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f){
if(M_PI_2_F - fabsf(theta_i) < 0.001f || cosphi_i < 0.0f) {
*pdf = 0.0f;
return make_float3(*pdf, *pdf, *pdf);
}
@ -140,7 +140,7 @@ ccl_device float3 bsdf_hair_transmission_eval_transmit(const ShaderClosure *sc,
float theta_i = M_PI_2_F - safe_acosf(omega_in_z);
float phi_i = safe_acosf(dot(omega_in_y, locy));
if(M_PI_2_F - fabsf(theta_i) < 0.001f){
if(M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
return make_float3(*pdf, *pdf, *pdf);
}
@ -251,8 +251,8 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng,
float phi_pdf = roughness2 / (c_TT * (p * p + roughness2 * roughness2));
*omega_in =(cosf(phi) * costheta_i) * locy -
(sinf(phi) * costheta_i) * locx +
( sintheta_i) * Tg;
(sinf(phi) * costheta_i) * locx +
( sintheta_i) * Tg;
//differentials - TODO: find a better approximation for the transmission bounce
#ifdef __RAY_DIFFERENTIALS__
@ -261,7 +261,7 @@ ccl_device int bsdf_hair_transmission_sample(const ShaderClosure *sc, float3 Ng,
#endif
*pdf = fabsf(phi_pdf * theta_pdf);
if(M_PI_2_F - fabsf(theta_i) < 0.001f){
if(M_PI_2_F - fabsf(theta_i) < 0.001f) {
*pdf = 0.0f;
}

@ -154,8 +154,8 @@ ccl_device int bsdf_microfacet_ggx_sample(const ShaderClosure *sc, float3 Ng, fl
float sinThetaM = cosThetaM * safe_sqrtf(tanThetaM2);
float phiM = M_2PI_F * randv;
float3 m = (cosf(phiM) * sinThetaM) * X +
(sinf(phiM) * sinThetaM) * Y +
cosThetaM * Z;
(sinf(phiM) * sinThetaM) * Y +
( cosThetaM) * Z;
if(!m_refractive) {
float cosMO = dot(m, I);
if(cosMO > 0) {
@ -383,8 +383,8 @@ ccl_device int bsdf_microfacet_beckmann_sample(const ShaderClosure *sc, float3 N
float sinThetaM = cosThetaM * tanThetaM;
float phiM = M_2PI_F * randv;
float3 m = (cosf(phiM) * sinThetaM) * X +
(sinf(phiM) * sinThetaM) * Y +
cosThetaM * Z;
(sinf(phiM) * sinThetaM) * Y +
( cosThetaM) * Z;
if(!m_refractive) {
float cosMO = dot(m, I);

@ -109,8 +109,8 @@ ccl_device int bsdf_phong_ramp_sample(const ShaderClosure *sc, const float3 colo
float sinTheta2 = 1 - cosTheta * cosTheta;
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
*omega_in = (cosf(phi) * sinTheta) * T +
(sinf(phi) * sinTheta) * B +
( cosTheta) * R;
(sinf(phi) * sinTheta) * B +
( cosTheta) * R;
if (dot(Ng, *omega_in) > 0.0f)
{
// common terms for pdf and eval

@ -35,14 +35,15 @@
CCL_NAMESPACE_BEGIN
ccl_device float fresnel_dielectric(float eta, const float3 N,
const float3 I, float3 *R, float3 *T,
ccl_device float fresnel_dielectric(
float eta, const float3 N,
const float3 I, float3 *R, float3 *T,
#ifdef __RAY_DIFFERENTIALS__
const float3 dIdx, const float3 dIdy,
float3 *dRdx, float3 *dRdy,
float3 *dTdx, float3 *dTdy,
const float3 dIdx, const float3 dIdy,
float3 *dRdx, float3 *dRdy,
float3 *dTdx, float3 *dTdy,
#endif
bool *is_inside)
bool *is_inside)
{
float cos = dot(N, I), neta;
float3 Nn;

@ -96,10 +96,9 @@ ccl_device int bsdf_westin_backscatter_sample(const ShaderClosure *sc, float3 Ng
float sinTheta2 = 1 - cosTheta * cosTheta;
float sinTheta = sinTheta2 > 0 ? sqrtf(sinTheta2) : 0;
*omega_in = (cosf(phi) * sinTheta) * T +
(sinf(phi) * sinTheta) * B +
(cosTheta) * I;
if(dot(Ng, *omega_in) > 0)
{
(sinf(phi) * sinTheta) * B +
(cosTheta) * I;
if(dot(Ng, *omega_in) > 0) {
// common terms for pdf and eval
float cosNI = dot(N, *omega_in);
// make sure the direction we chose is still in the right hemisphere

@ -253,12 +253,13 @@ ccl_device bool BVH_FUNCTION_NAME
int shader = 0;
#ifdef __HAIR__
if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE) {
if(kernel_tex_fetch(__prim_type, isect_array->prim) & PRIMITIVE_ALL_TRIANGLE)
#endif
{
float4 Ns = kernel_tex_fetch(__tri_normal, prim);
shader = __float_as_int(Ns.w);
#ifdef __HAIR__
}
#ifdef __HAIR__
else {
float4 str = kernel_tex_fetch(__curves, prim);
shader = __float_as_int(str.z);

@ -366,8 +366,8 @@ ccl_device_inline float3 bvh_clamp_direction(float3 dir)
/* clamp absolute values by exp2f(-80.0f) to avoid division by zero when calculating inverse direction */
float ooeps = 8.271806E-25f;
return make_float3((fabsf(dir.x) > ooeps)? dir.x: copysignf(ooeps, dir.x),
(fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y),
(fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z));
(fabsf(dir.y) > ooeps)? dir.y: copysignf(ooeps, dir.y),
(fabsf(dir.z) > ooeps)? dir.z: copysignf(ooeps, dir.z));
}
ccl_device_inline float3 bvh_inverse_direction(float3 dir)

@ -77,6 +77,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_avx(void);
void __dummy_function_cycles_avx(void){}
void __dummy_function_cycles_avx(void) {}
#endif

@ -119,7 +119,7 @@ ccl_device void kernel_bake_evaluate(KernelGlobals *kg, ccl_global uint4 *input,
/* TODO, disable the closures we won't need */
shader_setup_from_sample(kg, &sd, P, Ng, I, shader, object, prim, u, v, t, time, bounce, transparent_bounce);
if(is_light_pass(type)){
if(is_light_pass(type)) {
RNG rng = cmj_hash(i, 0);
compute_light_pass(kg, &sd, &L, rng, (type == SHADER_EVAL_AO));
}

@ -166,10 +166,11 @@ ccl_device_noinline float3 indirect_primitive_emission(KernelGlobals *kg, Shader
float3 L = shader_emissive_eval(kg, sd);
#ifdef __HAIR__
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE)) {
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS) && (sd->type & PRIMITIVE_ALL_TRIANGLE))
#else
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS)) {
if(!(path_flag & PATH_RAY_MIS_SKIP) && (sd->flag & SD_USE_MIS))
#endif
{
/* multiple importance sampling, get triangle light pdf,
* and compute weight with respect to BSDF pdf */
float pdf = triangle_light_pdf(kg, sd->Ng, sd->I, t);

@ -51,7 +51,8 @@ ccl_device_inline void kernel_write_data_passes(KernelGlobals *kg, ccl_global fl
if(!(path_flag & PATH_RAY_SINGLE_PASS_DONE)) {
if(!(sd->flag & SD_TRANSPARENT) ||
kernel_data.film.pass_alpha_threshold == 0.0f ||
average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold) {
average(shader_bsdf_alpha(kg, sd)) >= kernel_data.film.pass_alpha_threshold)
{
if(sample == 0) {
if(flag & PASS_DEPTH) {

@ -1304,21 +1304,21 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
/* do subsurface scatter step with copy of shader data, this will
* replace the BSSRDF with a diffuse BSDF closure */
for(int j = 0; j < num_samples; j++) {
ShaderData bssrdf_sd[BSSRDF_MAX_HITS];
float bssrdf_u, bssrdf_v;
path_branched_rng_2D(kg, &bssrdf_rng, &state, j, num_samples, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v);
int num_hits = subsurface_scatter_multi_step(kg, &sd, bssrdf_sd, state.flag, sc, &lcg_state, bssrdf_u, bssrdf_v, true);
ShaderData bssrdf_sd[BSSRDF_MAX_HITS];
float bssrdf_u, bssrdf_v;
path_branched_rng_2D(kg, &bssrdf_rng, &state, j, num_samples, PRNG_BSDF_U, &bssrdf_u, &bssrdf_v);
int num_hits = subsurface_scatter_multi_step(kg, &sd, bssrdf_sd, state.flag, sc, &lcg_state, bssrdf_u, bssrdf_v, true);
/* compute lighting with the BSDF closure */
for(int hit = 0; hit < num_hits; hit++) {
PathState hit_state = state;
/* compute lighting with the BSDF closure */
for(int hit = 0; hit < num_hits; hit++) {
PathState hit_state = state;
path_state_branch(&hit_state, j, num_samples);
path_state_branch(&hit_state, j, num_samples);
kernel_branched_path_integrate_lighting(kg, rng,
&bssrdf_sd[hit], throughput, num_samples_inv,
&hit_state, &L, buffer);
}
kernel_branched_path_integrate_lighting(kg, rng,
&bssrdf_sd[hit], throughput, num_samples_inv,
&hit_state, &L, buffer);
}
}
state.flag &= ~PATH_RAY_BSSRDF_ANCESTOR;

@ -39,7 +39,7 @@ ccl_device void shader_setup_object_transforms(KernelGlobals *kg, ShaderData *sd
{
if(sd->flag & SD_OBJECT_MOTION) {
sd->ob_tfm = object_fetch_transform_motion(kg, sd->object, time);
sd->ob_itfm= transform_quick_inverse(sd->ob_tfm);
sd->ob_itfm = transform_quick_inverse(sd->ob_tfm);
}
else {
sd->ob_tfm = object_fetch_transform(kg, sd->object, OBJECT_TRANSFORM);

@ -190,7 +190,7 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *ray, float3 *shadow)
{
*shadow = make_float3(1.0f, 1.0f, 1.0f);
*shadow = make_float3(1.0f, 1.0f, 1.0f);
if(ray->t == 0.0f)
return false;
@ -217,10 +217,11 @@ ccl_device_inline bool shadow_blocked(KernelGlobals *kg, PathState *state, Ray *
return true;
#ifdef __HAIR__
if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f)) {
if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect, NULL, 0.0f, 0.0f))
#else
if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect)) {
if(!scene_intersect(kg, ray, PATH_RAY_SHADOW_TRANSPARENT, &isect))
#endif
{
#ifdef __VOLUME__
/* attenuation for last line segment towards light */

@ -75,6 +75,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_sse2(void);
void __dummy_function_cycles_sse2(void){}
void __dummy_function_cycles_sse2(void) {}
#endif

@ -76,6 +76,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_sse3(void);
void __dummy_function_cycles_sse3(void){}
void __dummy_function_cycles_sse3(void) {}
#endif

@ -77,6 +77,6 @@ CCL_NAMESPACE_END
/* needed for some linkers in combination with scons making empty compilation unit in a library */
void __dummy_function_cycles_sse41(void);
void __dummy_function_cycles_sse41(void){}
void __dummy_function_cycles_sse41(void) {}
#endif

@ -524,7 +524,8 @@ static bool get_mesh_element_attribute(KernelGlobals *kg, const ShaderData *sd,
const TypeDesc& type, bool derivatives, void *val)
{
if (attr.type == TypeDesc::TypePoint || attr.type == TypeDesc::TypeVector ||
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor) {
attr.type == TypeDesc::TypeNormal || attr.type == TypeDesc::TypeColor)
{
float3 fval[3];
fval[0] = primitive_attribute_float3(kg, sd, attr.elem, attr.offset,
(derivatives) ? &fval[1] : NULL, (derivatives) ? &fval[2] : NULL);
@ -606,7 +607,7 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
else if (name == u_particle_lifetime) {
int particle_id = object_particle_id(kg, sd->object);
float f= particle_lifetime(kg, particle_id);
float f = particle_lifetime(kg, particle_id);
return set_attribute_float(f, type, derivatives, val);
}
else if (name == u_particle_location) {
@ -643,10 +644,11 @@ bool OSLRenderServices::get_object_standard_attribute(KernelGlobals *kg, ShaderD
}
else if ((name == u_geom_trianglevertices || name == u_geom_polyvertices)
#ifdef __HAIR__
&& sd->type & PRIMITIVE_ALL_TRIANGLE) {
&& sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
) {
)
#endif
{
float3 P[3];
if(sd->type & PRIMITIVE_TRIANGLE)

@ -110,9 +110,9 @@ public:
ustring dataname, TypeDesc datatype, void *data);
static bool get_background_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
TypeDesc type, bool derivatives, void *val);
TypeDesc type, bool derivatives, void *val);
static bool get_object_standard_attribute(KernelGlobals *kg, ShaderData *sd, ustring name,
TypeDesc type, bool derivatives, void *val);
TypeDesc type, bool derivatives, void *val);
static ustring u_distance;
static ustring u_index;

@ -409,8 +409,9 @@ static void flatten_volume_closure_tree(ShaderData *sd,
sc.data1 = volume->sc.data1;
/* add */
if(sc.sample_weight > CLOSURE_WEIGHT_CUTOFF &&
sd->num_closure < MAX_CLOSURE) {
if((sc.sample_weight > CLOSURE_WEIGHT_CUTOFF) &&
(sd->num_closure < MAX_CLOSURE))
{
sd->closure[sd->num_closure++] = sc;
sd->flag |= volume->shaderdata_flag();
}

@ -117,13 +117,13 @@ ccl_device void svm_node_particle_info(KernelGlobals *kg, ShaderData *sd, float
stack_store_float3(stack, out_offset, particle_location(kg, particle_id));
break;
}
#if 0 /* XXX float4 currently not supported in SVM stack */
#if 0 /* XXX float4 currently not supported in SVM stack */
case NODE_INFO_PAR_ROTATION: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float4(stack, out_offset, particle_rotation(kg, particle_id));
break;
}
#endif
#endif
case NODE_INFO_PAR_SIZE: {
int particle_id = object_particle_id(kg, sd->object);
stack_store_float(stack, out_offset, particle_size(kg, particle_id));

@ -65,7 +65,7 @@ ccl_device float4 svm_image_texture(KernelGlobals *kg, int id, float x, float y,
float4 r;
int ix, iy, nix, niy;
if (interpolation == INTERPOLATION_CLOSEST){
if (interpolation == INTERPOLATION_CLOSEST) {
svm_image_texture_frac(x*width, &ix);
svm_image_texture_frac(y*height, &iy);

@ -42,12 +42,12 @@ ccl_device void svm_node_separate_hsv(KernelGlobals *kg, ShaderData *sd, float *
/* Convert to HSV */
color = rgb_to_hsv(color);
if (stack_valid(hue_out))
stack_store_float(stack, hue_out, color.x);
if (stack_valid(saturation_out))
stack_store_float(stack, saturation_out, color.y);
if (stack_valid(value_out))
stack_store_float(stack, value_out, color.z);
if (stack_valid(hue_out))
stack_store_float(stack, hue_out, color.x);
if (stack_valid(saturation_out))
stack_store_float(stack, saturation_out, color.y);
if (stack_valid(value_out))
stack_store_float(stack, value_out, color.z);
}
CCL_NAMESPACE_END

@ -91,9 +91,9 @@ ccl_device void svm_node_vector_transform(KernelGlobals *kg, ShaderData *sd, flo
if(type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
in = normalize(in);
/* Output */
/* Output */
if(stack_valid(vector_out)) {
stack_store_float3(stack, vector_out, in);
stack_store_float3(stack, vector_out, in);
}
}

@ -45,10 +45,11 @@ ccl_device void svm_node_wireframe(KernelGlobals *kg, ShaderData *sd, float *sta
/* Calculate wireframe */
#ifdef __HAIR__
if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE) {
if (sd->prim != PRIM_NONE && sd->type & PRIMITIVE_ALL_TRIANGLE)
#else
if (sd->prim != PRIM_NONE) {
if (sd->prim != PRIM_NONE)
#endif
{
float3 Co[3];
float pixelwidth = 1.0f;

@ -110,7 +110,7 @@ void CurveSystemManager::device_update(Device *device, DeviceScene *dscene, Scen
progress.set_status("Updating Hair settings", "Copying Hair settings to device");
KernelCurves *kcurve= &dscene->data.curve;
KernelCurves *kcurve = &dscene->data.curve;
kcurve->curveflags = 0;

@ -554,7 +554,7 @@ bool Mesh::has_motion_blur() const
{
return (use_motion_blur &&
(attributes.find(ATTR_STD_MOTION_VERTEX_POSITION) ||
curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)));
curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)));
}
/* Mesh Manager */

@ -317,7 +317,7 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
compiler.parameter("is_float", is_float);
compiler.parameter("use_alpha", !alpha_out->links.empty());
switch (interpolation){
switch (interpolation) {
case INTERPOLATION_CLOSEST:
compiler.parameter("interpolation", "closest");
break;

@ -226,7 +226,8 @@ void SVMCompiler::stack_assign(ShaderInput *input)
else if(input->type == SHADER_SOCKET_VECTOR ||
input->type == SHADER_SOCKET_NORMAL ||
input->type == SHADER_SOCKET_POINT ||
input->type == SHADER_SOCKET_COLOR) {
input->type == SHADER_SOCKET_COLOR)
{
add_node(NODE_VALUE_V, input->stack_offset);
add_node(NODE_VALUE_V, input->value);
@ -506,8 +507,8 @@ void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& don
find_dependencies(cl2deps, done, cl2in);
set_intersection(cl1deps.begin(), cl1deps.end(),
cl2deps.begin(), cl2deps.end(),
std::inserter(shareddeps, shareddeps.begin()));
cl2deps.begin(), cl2deps.end(),
std::inserter(shareddeps, shareddeps.begin()));
if(!shareddeps.empty()) {
if(cl1in->link)

@ -132,8 +132,8 @@ ccl_device float3 xyY_to_xyz(float x, float y, float Y)
ccl_device float3 xyz_to_rgb(float x, float y, float z)
{
return make_float3(3.240479f * x + -1.537150f * y + -0.498535f * z,
-0.969256f * x + 1.875991f * y + 0.041556f * z,
0.055648f * x + -0.204043f * y + 1.057311f * z);
-0.969256f * x + 1.875991f * y + 0.041556f * z,
0.055648f * x + -0.204043f * y + 1.057311f * z);
}
#ifndef __KERNEL_OPENCL__

@ -23,7 +23,7 @@ CCL_NAMESPACE_BEGIN
static inline uint hash_int_2d(uint kx, uint ky)
{
#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
#define rot(x,k) (((x)<<(k)) | ((x)>>(32-(k))))
uint a, b, c;
@ -41,7 +41,7 @@ static inline uint hash_int_2d(uint kx, uint ky)
return c;
#undef rot
#undef rot
}
static inline uint hash_int(uint k)

@ -304,7 +304,9 @@ typedef struct _cl_kernel * cl_kernel;
typedef struct _cl_event * cl_event;
typedef struct _cl_sampler * cl_sampler;
typedef cl_uint cl_bool; /* WARNING! Unlike cl_ types in cl_platform.h, cl_bool is not guaranteed to be the same size as the bool in kernels. */
/* WARNING! Unlike cl_ types in cl_platform.h,
* cl_bool is not guaranteed to be the same size as the bool in kernels. */
typedef cl_uint cl_bool;
typedef cl_ulong cl_bitfield;
typedef cl_bitfield cl_device_type;
typedef cl_uint cl_platform_info;

@ -71,7 +71,7 @@ ccl_device_inline const __m128 shuffle_swap(const __m128& a, shuffle_swap_t shuf
#ifdef __KERNEL_SSE41__
ccl_device_inline void gen_idirsplat_swap(const __m128 &pn, const shuffle_swap_t &shuf_identity, const shuffle_swap_t &shuf_swap,
const float3& idir, __m128 idirsplat[3], shuffle_swap_t shufflexyz[3])
const float3& idir, __m128 idirsplat[3], shuffle_swap_t shufflexyz[3])
{
const __m128 idirsplat_raw[] = { _mm_set_ps1(idir.x), _mm_set_ps1(idir.y), _mm_set_ps1(idir.z) };
idirsplat[0] = _mm_xor_ps(idirsplat_raw[0], pn);
@ -87,7 +87,7 @@ ccl_device_inline void gen_idirsplat_swap(const __m128 &pn, const shuffle_swap_t
}
#else
ccl_device_inline void gen_idirsplat_swap(const __m128 &pn, const shuffle_swap_t &shuf_identity, const shuffle_swap_t &shuf_swap,
const float3& idir, __m128 idirsplat[3], shuffle_swap_t shufflexyz[3])
const float3& idir, __m128 idirsplat[3], shuffle_swap_t shufflexyz[3])
{
idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), pn);
idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), pn);

@ -169,14 +169,15 @@ static CPUCapabilities& system_cpu_capabilities()
if( os_uses_xsave_xrestore && cpu_avx_support) {
// Check if the OS will save the YMM registers
uint32_t xcr_feature_mask;
#if defined(__GNUC__)
int edx; // not used
__asm__ (".byte 0x0f, 0x01, 0xd0" : "=a" (xcr_feature_mask) , "=d" (edx) : "c" (0) ); /* actual opcode for xgetbv */
#elif defined(_MSC_VER) && defined(_XCR_XFEATURE_ENABLED_MASK)
xcr_feature_mask = (uint32_t)_xgetbv(_XCR_XFEATURE_ENABLED_MASK); /* min VS2010 SP1 compiler is required */
#else
xcr_feature_mask = 0;
#endif
#if defined(__GNUC__)
int edx; /* not used */
/* actual opcode for xgetbv */
__asm__ (".byte 0x0f, 0x01, 0xd0" : "=a" (xcr_feature_mask) , "=d" (edx) : "c" (0) );
#elif defined(_MSC_VER) && defined(_XCR_XFEATURE_ENABLED_MASK)
xcr_feature_mask = (uint32_t)_xgetbv(_XCR_XFEATURE_ENABLED_MASK); /* min VS2010 SP1 compiler is required */
#else
xcr_feature_mask = 0;
#endif
caps.avx = (xcr_feature_mask & 0x6) == 0x6;
}
}

@ -108,9 +108,9 @@ ccl_device_inline Transform transform_transpose(const Transform a)
}
ccl_device_inline Transform make_transform(float a, float b, float c, float d,
float e, float f, float g, float h,
float i, float j, float k, float l,
float m, float n, float o, float p)
float e, float f, float g, float h,
float i, float j, float k, float l,
float m, float n, float o, float p)
{
Transform t;

@ -159,8 +159,8 @@ struct int2 {
__forceinline int& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct ccl_try_align(16) int3 {
#ifdef __KERNEL_SSE__
union {
__m128i m128;
struct { int x, y, z, w; };
@ -171,7 +171,6 @@ struct ccl_try_align(16) int3 {
__forceinline operator const __m128i&(void) const { return m128; }
__forceinline operator __m128i&(void) { return m128; }
#else
struct ccl_try_align(16) int3 {
int x, y, z, w;
#endif
@ -179,8 +178,8 @@ struct ccl_try_align(16) int3 {
__forceinline int& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct ccl_try_align(16) int4 {
#ifdef __KERNEL_SSE__
union {
__m128i m128;
struct { int x, y, z, w; };
@ -191,7 +190,6 @@ struct ccl_try_align(16) int4 {
__forceinline operator const __m128i&(void) const { return m128; }
__forceinline operator __m128i&(void) { return m128; }
#else
struct ccl_try_align(16) int4 {
int x, y, z, w;
#endif
@ -227,8 +225,8 @@ struct float2 {
__forceinline float& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct ccl_try_align(16) float3 {
#ifdef __KERNEL_SSE__
union {
__m128 m128;
struct { float x, y, z, w; };
@ -239,7 +237,6 @@ struct ccl_try_align(16) float3 {
__forceinline operator const __m128&(void) const { return m128; }
__forceinline operator __m128&(void) { return m128; }
#else
struct ccl_try_align(16) float3 {
float x, y, z, w;
#endif
@ -247,8 +244,8 @@ struct ccl_try_align(16) float3 {
__forceinline float& operator[](int i) { return *(&x + i); }
};
#ifdef __KERNEL_SSE__
struct ccl_try_align(16) float4 {
#ifdef __KERNEL_SSE__
union {
__m128 m128;
struct { float x, y, z, w; };
@ -259,7 +256,6 @@ struct ccl_try_align(16) float4 {
__forceinline operator const __m128&(void) const { return m128; }
__forceinline operator __m128&(void) { return m128; }
#else
struct ccl_try_align(16) float4 {
float x, y, z, w;
#endif