forked from bartvdbraak/blender
sculpt, replace bmo call to triangulate with BM_mesh_triangulate()
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@ -4527,7 +4527,7 @@ static void SCULPT_OT_set_persistent_base(wmOperatorType *ot)
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static void sculpt_dynamic_topology_triangulate(BMesh *bm)
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{
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BMO_op_callf(bm, BMO_FLAG_DEFAULTS, "triangulate faces=%af");
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BM_mesh_triangulate(bm, false, false);
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}
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void sculpt_pbvh_clear(Object *ob)
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