region.tag_redraw() broke building with the player.

This commit is contained in:
Campbell Barton 2010-11-20 14:39:03 +00:00
parent 8c6c6d01f4
commit dcd5d7b99d

@ -216,6 +216,7 @@ char *ED_info_stats_string(struct Scene *scene){return (char *) NULL;}
void ED_area_tag_redraw(struct ScrArea *sa){} void ED_area_tag_redraw(struct ScrArea *sa){}
void ED_area_tag_refresh(struct ScrArea *sa){} void ED_area_tag_refresh(struct ScrArea *sa){}
void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type){} void ED_area_newspace(struct bContext *C, struct ScrArea *sa, int type){}
void ED_region_tag_redraw(struct ARegion *ar){}
void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){} void WM_event_add_fileselect(struct bContext *C, struct wmOperator *op){}
void WM_cursor_wait (int val) {} void WM_cursor_wait (int val) {}
void ED_node_texture_default(struct Tex *tx){} void ED_node_texture_default(struct Tex *tx){}