forked from bartvdbraak/blender
- preview render cube was too small, increased size a bit
- preview render sphere and cube had texture upside down
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dd71491120
@ -169,7 +169,7 @@ static int rcubi[3][4]= {
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static int ray_previewrender(int x, int y, float *vec, float *vn)
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{
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float scalef= 12.8/100.0;
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float scalef= 10.0/100.0;
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float ray1[3], ray2[3];
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float minlabda, labda;
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int totface= 3, hitface= -1;
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@ -737,6 +737,9 @@ static void shade_preview_pixel(ShadeInput *shi, float *vec, int x, int y,char *
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/* hack for cubemap, why!!! */
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SWAP(float, shi->vn[0], shi->vn[1]);
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}
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/* textures otherwise upside down */
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if(mat->pr_type==MA_CUBE || mat->pr_type==MA_SPHERE)
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shi->lo[2]= -shi->lo[2];
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if(mat->texco & TEXCO_GLOB) {
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VECCOPY(shi->gl, shi->lo);
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