Nodes: sort builtin compositor/shader/texture nodes alphabetically in menus

Reviewed By: lukastoenne, dingto, Severin, carter2422

Differential Revision: https://developer.blender.org/D1957
This commit is contained in:
Brecht Van Lommel 2016-04-27 00:58:25 +02:00
parent c0ae38f656
commit dd8a7342bc
2 changed files with 47 additions and 7 deletions

@ -24,13 +24,25 @@ from nodeitems_utils import NodeCategory, NodeItem, NodeItemCustom
# Subclasses for standard node types
def alphabetical(items):
# for builtin nodes the convention is to sort by name
if isinstance(items, list):
return sorted(items, key=lambda item: item.label().lower)
return items
class CompositorNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
super().__init__(identifier, name, description, alphabetical(items))
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'CompositorNodeTree')
class ShaderNewNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
super().__init__(identifier, name, description, alphabetical(items))
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
@ -38,6 +50,9 @@ class ShaderNewNodeCategory(NodeCategory):
class ShaderOldNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
super().__init__(identifier, name, description, alphabetical(items))
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
@ -45,6 +60,9 @@ class ShaderOldNodeCategory(NodeCategory):
class TextureNodeCategory(NodeCategory):
def __init__(self, identifier, name, description="", items=None):
super().__init__(identifier, name, description, alphabetical(items))
@classmethod
def poll(cls, context):
return context.space_data.tree_type == 'TextureNodeTree'

@ -32,6 +32,7 @@
#include "DNA_node_types.h"
#include "DNA_screen_types.h"
#include "BLI_array.h"
#include "BLI_listbase.h"
#include "BLI_string.h"
@ -420,6 +421,13 @@ static int ui_compatible_sockets(int typeA, int typeB)
return (typeA == typeB);
}
static int ui_node_item_name_compare(const void *a, const void *b)
{
const bNodeType* type_a = *(const bNodeType**)a;
const bNodeType* type_b = *(const bNodeType**)b;
return BLI_natstrcmp(type_a->ui_name, type_b->ui_name);
}
static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
{
bNodeTree *ntree = arg->ntree;
@ -439,7 +447,26 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
compatibility = NODE_OLD_SHADING;
}
/* generate array of node types sorted by UI name */
bNodeType **sorted_ntypes = NULL;
BLI_array_declare(sorted_ntypes);
NODE_TYPES_BEGIN(ntype) {
if (compatibility && !(ntype->compatibility & compatibility))
continue;
if (ntype->nclass != nclass)
continue;
BLI_array_append(sorted_ntypes, ntype);
}
NODE_TYPES_END
qsort(sorted_ntypes, BLI_array_count(sorted_ntypes), sizeof(bNodeType*), ui_node_item_name_compare);
/* generate UI */
for (int j = 0; j < BLI_array_count(sorted_ntypes); j++) {
bNodeType *ntype = sorted_ntypes[j];
NodeLinkItem *items;
int totitems;
char name[UI_MAX_NAME_STR];
@ -447,12 +474,6 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
int i, num = 0;
int icon = ICON_NONE;
if (compatibility && !(ntype->compatibility & compatibility))
continue;
if (ntype->nclass != nclass)
continue;
arg->node_type = ntype;
ui_node_link_items(arg, SOCK_OUT, &items, &totitems);
@ -502,7 +523,8 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
if (items)
MEM_freeN(items);
}
NODE_TYPES_END
BLI_array_free(sorted_ntypes);
}
static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)