forked from bartvdbraak/blender
Nodes: sort builtin compositor/shader/texture nodes alphabetically in menus
Reviewed By: lukastoenne, dingto, Severin, carter2422 Differential Revision: https://developer.blender.org/D1957
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@ -24,13 +24,25 @@ from nodeitems_utils import NodeCategory, NodeItem, NodeItemCustom
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# Subclasses for standard node types
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def alphabetical(items):
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# for builtin nodes the convention is to sort by name
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if isinstance(items, list):
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return sorted(items, key=lambda item: item.label().lower)
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return items
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class CompositorNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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super().__init__(identifier, name, description, alphabetical(items))
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@classmethod
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def poll(cls, context):
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return (context.space_data.tree_type == 'CompositorNodeTree')
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class ShaderNewNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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super().__init__(identifier, name, description, alphabetical(items))
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@classmethod
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def poll(cls, context):
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return (context.space_data.tree_type == 'ShaderNodeTree' and
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@ -38,6 +50,9 @@ class ShaderNewNodeCategory(NodeCategory):
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class ShaderOldNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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super().__init__(identifier, name, description, alphabetical(items))
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@classmethod
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def poll(cls, context):
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return (context.space_data.tree_type == 'ShaderNodeTree' and
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@ -45,6 +60,9 @@ class ShaderOldNodeCategory(NodeCategory):
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class TextureNodeCategory(NodeCategory):
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def __init__(self, identifier, name, description="", items=None):
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super().__init__(identifier, name, description, alphabetical(items))
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@classmethod
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def poll(cls, context):
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return context.space_data.tree_type == 'TextureNodeTree'
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@ -32,6 +32,7 @@
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#include "DNA_node_types.h"
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#include "DNA_screen_types.h"
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#include "BLI_array.h"
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#include "BLI_listbase.h"
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#include "BLI_string.h"
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@ -420,6 +421,13 @@ static int ui_compatible_sockets(int typeA, int typeB)
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return (typeA == typeB);
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}
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static int ui_node_item_name_compare(const void *a, const void *b)
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{
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const bNodeType* type_a = *(const bNodeType**)a;
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const bNodeType* type_b = *(const bNodeType**)b;
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return BLI_natstrcmp(type_a->ui_name, type_b->ui_name);
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}
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static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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{
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bNodeTree *ntree = arg->ntree;
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@ -439,7 +447,26 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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compatibility = NODE_OLD_SHADING;
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}
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/* generate array of node types sorted by UI name */
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bNodeType **sorted_ntypes = NULL;
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BLI_array_declare(sorted_ntypes);
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NODE_TYPES_BEGIN(ntype) {
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if (compatibility && !(ntype->compatibility & compatibility))
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continue;
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if (ntype->nclass != nclass)
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continue;
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BLI_array_append(sorted_ntypes, ntype);
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}
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NODE_TYPES_END
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qsort(sorted_ntypes, BLI_array_count(sorted_ntypes), sizeof(bNodeType*), ui_node_item_name_compare);
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/* generate UI */
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for (int j = 0; j < BLI_array_count(sorted_ntypes); j++) {
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bNodeType *ntype = sorted_ntypes[j];
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NodeLinkItem *items;
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int totitems;
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char name[UI_MAX_NAME_STR];
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@ -447,12 +474,6 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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int i, num = 0;
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int icon = ICON_NONE;
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if (compatibility && !(ntype->compatibility & compatibility))
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continue;
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if (ntype->nclass != nclass)
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continue;
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arg->node_type = ntype;
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ui_node_link_items(arg, SOCK_OUT, &items, &totitems);
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@ -502,7 +523,8 @@ static void ui_node_menu_column(NodeLinkArg *arg, int nclass, const char *cname)
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if (items)
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MEM_freeN(items);
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}
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NODE_TYPES_END
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BLI_array_free(sorted_ntypes);
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}
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static void node_menu_column_foreach_cb(void *calldata, int nclass, const char *name)
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