forked from bartvdbraak/blender
render override was still showing game physics bounds
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15be7b215f
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de3dc33494
@ -6158,7 +6158,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
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}
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}
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if(dt<OB_SHADED) {
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if(dt<OB_SHADED && (v3d->flag2 & V3D_RENDER_OVERRIDE)==0) {
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if((ob->gameflag & OB_DYNAMIC) ||
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((ob->gameflag & OB_BOUNDS) && (ob->boundtype == OB_BOUND_SPHERE))) {
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float imat[4][4], vec[3];
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