forked from bartvdbraak/blender
make subsurf keys - Ctrl+1,2,3,4, apply to all selected objects. not just the active ones
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996152de58
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de7ffa1bac
@ -92,23 +92,28 @@ class SubdivisionSet(bpy.types.Operator):
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def execute(self, context):
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level = self.properties.level
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ob = context.active_object
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for mod in ob.modifiers:
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if mod.type == 'MULTIRES':
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if level < mod.total_levels:
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if ob.mode == 'SCULPT' and mod.sculpt_levels != level:
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mod.sculpt_levels = level
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elif ob.mode == 'OBJECT' and mod.levels != level:
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mod.levels = level
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return ('FINISHED',)
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elif mod.type == 'SUBSURF':
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if mod.levels != level:
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mod.levels = level
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return ('FINISHED',)
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# adda new modifier
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mod = ob.modifiers.new("Subsurf", 'SUBSURF')
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mod.levels = level
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def set_object_subd(obj):
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for mod in obj.modifiers:
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if mod.type == 'MULTIRES':
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if level < mod.total_levels:
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if obj.mode == 'SCULPT' and mod.sculpt_levels != level:
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mod.sculpt_levels = level
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elif obj.mode == 'OBJECT' and mod.levels != level:
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mod.levels = level
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return
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elif mod.type == 'SUBSURF':
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if mod.levels != level:
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mod.levels = level
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return
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# adda new modifier
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mod = obj.modifiers.new("Subsurf", 'SUBSURF')
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mod.levels = level
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for obj in context.selected_editable_objects:
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set_object_subd(obj)
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return ('FINISHED',)
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