spack() is no longer used in the blender core, so I moved it to

this gameengine source file that depends on it.
This commit is contained in:
Chris Want 2005-08-18 16:48:10 +00:00
parent da930194f9
commit e0189e3a96

@ -81,6 +81,13 @@ extern "C" {
#include <GL/gl.h> #include <GL/gl.h>
#endif #endif
/* was in drawmesh.c */
void spack(unsigned int ucol)
{
char *cp= (char *)&ucol;
glColor3ub(cp[3], cp[2], cp[1]);
}
void BL_warp_pointer(int x,int y) void BL_warp_pointer(int x,int y)
{ {