view3d function naming, no functional changes.

This commit is contained in:
Campbell Barton 2011-05-21 08:56:37 +00:00
parent b1025f2a30
commit e038b25579
18 changed files with 87 additions and 85 deletions

@ -790,7 +790,7 @@ void draw_gpencil_view3d_ext (Scene *scene, View3D *v3d, ARegion *ar, short only
* deal with the camera border, otherwise map the coords to the camera border. */
if ((rv3d->persp == RV3D_CAMOB) && !(G.f & G_RENDER_OGL)) {
rctf rectf;
view3d_calc_camera_border(scene, ar, rv3d, v3d, &rectf, -1); /* negative shift */
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &rectf, -1); /* negative shift */
BLI_copy_rcti_rctf(&rect, &rectf);
}
else {

@ -453,7 +453,7 @@ static int gp_camera_view_subrect(bContext *C, rctf *subrect)
/* for camera view set the subrect */
if (rv3d->persp == RV3D_CAMOB) {
view3d_calc_camera_border(scene, ar, NULL, v3d, subrect, -1); /* negative shift */
ED_view3d_calc_camera_border(scene, ar, v3d, NULL, subrect, -1); /* negative shift */
return 1;
}
}

@ -1131,7 +1131,7 @@ static void gp_paint_initstroke (tGPsdata *p, short paintmode)
/* for camera view set the subrect */
if (rv3d->persp == RV3D_CAMOB) {
view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data, -1); /* negative shift */
ED_view3d_calc_camera_border(p->scene, p->ar, v3d, NULL, &p->subrect_data, -1); /* negative shift */
p->subrect= &p->subrect_data;
}
}

@ -147,17 +147,19 @@ void ED_view3d_win_to_ray(struct ARegion *ar, struct View3D *v3d, const float mv
*/
void ED_view3d_global_to_vector(struct RegionView3D *rv3d, const float coord[3], float vec[3]);
#if 0 /* UNUSED */
void view3d_unproject(struct bglMats *mats, float out[3], const short x, const short y, const float z);
#endif
/* Depth buffer */
void view3d_update_depths(struct ARegion *ar);
float read_cached_depth(struct ViewContext *vc, int x, int y);
void request_depth_update(struct RegionView3D *rv3d);
void ED_view3d_depth_update(struct ARegion *ar);
float ED_view3d_depth_read_cached(struct ViewContext *vc, int x, int y);
void ED_view3d_depth_tag_update(struct RegionView3D *rv3d);
/* Projection */
#define IS_CLIPPED 12000
void view3d_calculate_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect);
void ED_view3d_calc_clipping(struct BoundBox *bb, float planes[4][4], struct bglMats *mats, struct rcti *rect);
void project_short(struct ARegion *ar, const float vec[3], short adr[2]);
void project_short_noclip(struct ARegion *ar, const float vec[3], short adr[2]);
@ -168,12 +170,12 @@ void project_int_noclip(struct ARegion *ar, const float vec[3], int adr[2]);
void project_float(struct ARegion *ar, const float vec[3], float adr[2]);
void project_float_noclip(struct ARegion *ar, const float vec[3], float adr[2]);
void get_object_clip_range(struct Object *ob, float *lens, float *clipsta, float *clipend);
int get_view3d_cliprange(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend);
int get_view3d_viewplane(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void view3d_get_object_project_mat(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void view3d_project_float(struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]);
void view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, struct View3D *v3d, struct rctf *viewborder_r, short do_shift);
void ED_view3d_ob_clip_range_get(struct Object *ob, float *lens, float *clipsta, float *clipend);
int ED_view3d_clip_range_get(struct View3D *v3d, struct RegionView3D *rv3d, float *clipsta, float *clipend);
int ED_view3d_viewplane_get(struct View3D *v3d, struct RegionView3D *rv3d, int winxi, int winyi, struct rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void ED_view3d_ob_project_mat_get(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void ED_view3d_project_float(struct ARegion *a, const float vec[3], float adr[2], float mat[4][4]);
void ED_view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct View3D *v3d, struct RegionView3D *rv3d, struct rctf *viewborder_r, short do_shift);
/* drawobject.c iterators */
void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);
@ -183,9 +185,9 @@ void nurbs_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData
void lattice_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData);
void ED_view3d_local_clipping(struct RegionView3D *rv3d, float mat[][4]);
int view3d_test_clipping(struct RegionView3D *rv3d, const float vec[3], const int local);
void view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]);
float view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
int ED_view3d_test_clipping(struct RegionView3D *rv3d, const float vec[3], const int local);
void ED_view3d_align_axis_to_vector(struct View3D *v3d, struct RegionView3D *rv3d, int axisidx, float vec[3]);
float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3]);
void drawcircball(int mode, const float cent[3], float rad, float tmat[][4]);

@ -504,7 +504,7 @@ static void findnearestedge__doClosest(void *userData, EditEdge *eed, int x0, in
vec[1]= eed->v1->co[1] + labda*(eed->v2->co[1] - eed->v1->co[1]);
vec[2]= eed->v1->co[2] + labda*(eed->v2->co[2] - eed->v1->co[2]);
if(view3d_test_clipping(data->vc.rv3d, vec, 1)==0) {
if(ED_view3d_test_clipping(data->vc.rv3d, vec, 1)==0) {
data->dist = distance;
data->closest = eed;
}

@ -4871,8 +4871,8 @@ static float mesh_rip_edgedist(ARegion *ar, float mat[][4], float *co1, float *c
{
float vec1[3], vec2[3], mvalf[2];
view3d_project_float(ar, co1, vec1, mat);
view3d_project_float(ar, co2, vec2, mat);
ED_view3d_project_float(ar, co1, vec1, mat);
ED_view3d_project_float(ar, co2, vec2, mat);
mvalf[0]= (float)mval[0];
mvalf[1]= (float)mval[1];
@ -4916,7 +4916,7 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
/* select flush... vertices are important */
EM_selectmode_set(em);
view3d_get_object_project_mat(rv3d, obedit, projectMat);
ED_view3d_ob_project_mat_get(rv3d, obedit, projectMat);
/* find best face, exclude triangles and break on face select or faces with 2 edges select */
mindist= 1000000.0f;
@ -4933,7 +4933,7 @@ static int mesh_rip_invoke(bContext *C, wmOperator *op, wmEvent *event)
if(totsel>1)
break;
view3d_project_float(ar, efa->cent, vec, projectMat);
ED_view3d_project_float(ar, efa->cent, vec, projectMat);
dist= sqrt( (vec[0]-mval[0])*(vec[0]-mval[0]) + (vec[1]-mval[1])*(vec[1]-mval[1]) );
if(dist<mindist) {
mindist= dist;

@ -385,7 +385,7 @@ static void PE_set_view3d_data(bContext *C, PEData *data)
/* we may need to force an update here by setting the rv3d as dirty
* for now it seems ok, but take care!:
* rv3d->depths->dirty = 1; */
view3d_update_depths(data->vc.ar);
ED_view3d_depth_update(data->vc.ar);
}
}
}

@ -149,7 +149,7 @@ static void screen_opengl_render_apply(OGLRender *oglrender)
rctf viewplane;
float clipsta, clipend;
int is_ortho= get_view3d_viewplane(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
int is_ortho= ED_view3d_viewplane_get(v3d, rv3d, sizex, sizey, &viewplane, &clipsta, &clipend, NULL);
if(is_ortho) orthographic_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, -clipend, clipend);
else perspective_m4(winmat, viewplane.xmin, viewplane.xmax, viewplane.ymin, viewplane.ymax, clipsta, clipend);
}

@ -766,7 +766,7 @@ static int project_paint_occlude_ptv_clip(
if (side) interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w);
else interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w);
if(!view3d_test_clipping(ps->rv3d, wco, 1)) {
if(!ED_view3d_test_clipping(ps->rv3d, wco, 1)) {
return 1;
}
@ -2349,7 +2349,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
/* a pitty we need to get the worldspace pixel location here */
if(do_clip) {
interp_v3_v3v3v3(wco, ps->dm_mvert[ (*(&mf->v1 + i1)) ].co, ps->dm_mvert[ (*(&mf->v1 + i2)) ].co, ps->dm_mvert[ (*(&mf->v1 + i3)) ].co, w);
if(view3d_test_clipping(ps->rv3d, wco, 1)) {
if(ED_view3d_test_clipping(ps->rv3d, wco, 1)) {
continue; /* Watch out that no code below this needs to run */
}
}
@ -2572,7 +2572,7 @@ static void project_paint_face_init(const ProjPaintState *ps, const int thread_i
if (side) interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v3].co, ps->dm_mvert[mf->v4].co, w);
else interp_v3_v3v3v3(wco, ps->dm_mvert[mf->v1].co, ps->dm_mvert[mf->v2].co, ps->dm_mvert[mf->v3].co, w);
if(view3d_test_clipping(ps->rv3d, wco, 1)) {
if(ED_view3d_test_clipping(ps->rv3d, wco, 1)) {
continue; /* Watch out that no code below this needs to run */
}
}
@ -2814,7 +2814,7 @@ static void project_paint_delayed_face_init(ProjPaintState *ps, const MFace *mf,
static int project_paint_view_clip(View3D *v3d, RegionView3D *rv3d, float *clipsta, float *clipend)
{
int orth= get_view3d_cliprange(v3d, rv3d, clipsta, clipend);
int orth= ED_view3d_clip_range_get(v3d, rv3d, clipsta, clipend);
if (orth) { /* only needed for ortho */
float fac = 2.0f / ((*clipend) - (*clipsta));
@ -2953,7 +2953,7 @@ static void project_paint_begin(ProjPaintState *ps)
copy_m4_m4(viewmat, ps->rv3d->viewmat);
copy_m4_m4(viewinv, ps->rv3d->viewinv);
view3d_get_object_project_mat(ps->rv3d, ps->ob, ps->projectMat);
ED_view3d_ob_project_mat_get(ps->rv3d, ps->ob, ps->projectMat);
ps->is_ortho= project_paint_view_clip(ps->v3d, ps->rv3d, &ps->clipsta, &ps->clipend);
}

@ -281,7 +281,7 @@ static int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
float bb_min[3], bb_max[3], pmat[4][4];
int i, j, k;
view3d_get_object_project_mat(rv3d, ob, pmat);
ED_view3d_ob_project_mat_get(rv3d, ob, pmat);
if(!pbvh)
return 0;
@ -301,7 +301,7 @@ static int sculpt_get_redraw_rect(ARegion *ar, RegionView3D *rv3d,
vec[0] = i ? bb_min[0] : bb_max[0];
vec[1] = j ? bb_min[1] : bb_max[1];
vec[2] = k ? bb_min[2] : bb_max[2];
view3d_project_float(ar, vec, proj, pmat);
ED_view3d_project_float(ar, vec, proj, pmat);
rect->xmin = MIN2(rect->xmin, proj[0]);
rect->xmax = MAX2(rect->xmax, proj[0]);
rect->ymin = MIN2(rect->ymin, proj[1]);
@ -357,7 +357,7 @@ void sculpt_get_redraw_planes(float planes[4][4], ARegion *ar,
rect.ymax -= 2;
#endif
view3d_calculate_clipping(&bb, planes, &mats, &rect);
ED_view3d_calc_clipping(&bb, planes, &mats, &rect);
mul_m4_fl(planes, -1.0f);
/* clear redraw flag from nodes */

@ -147,7 +147,7 @@ static void view3d_project_short_clip(ARegion *ar, float *vec, short *adr, int l
/* clipplanes in eye space */
if(rv3d->rflag & RV3D_CLIPPING) {
if(view3d_test_clipping(rv3d, vec, local))
if(ED_view3d_test_clipping(rv3d, vec, local))
return;
}
@ -630,7 +630,7 @@ void drawcircball(int mode, const float cent[3], float rad, float tmat[][4])
/* circle for object centers, special_color is for library or ob users */
static void drawcentercircle(View3D *v3d, RegionView3D *rv3d, const float co[3], int selstate, int special_color)
{
const float size= view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
const float size= ED_view3d_pixel_size(rv3d, co) * (float)U.obcenter_dia * 0.5f;
/* using gldepthfunc guarantees that it does write z values, but not checks for it, so centers remain visible independt order of drawing */
if(v3d->zbuf) glDepthFunc(GL_ALWAYS);
@ -1015,7 +1015,7 @@ static void draw_transp_spot_volume(Lamp *la, float x, float z)
static void drawlamp(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base, int dt, int flag)
{
Object *ob= base->object;
const float pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
const float pixsize= ED_view3d_pixel_size(rv3d, ob->obmat[3]);
Lamp *la= ob->data;
float vec[3], lvec[3], vvec[3], circrad, x,y,z;
float lampsize;
@ -2886,7 +2886,7 @@ static int draw_mesh_object(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
}
else {
/* don't create boundbox here with mesh_get_bb(), the derived system will make it, puts deformed bb's OK */
if(me->totface<=4 || boundbox_clip(rv3d, ob->obmat, (ob->bb)? ob->bb: me->bb)) {
if(me->totface<=4 || ED_view3d_boundbox_clip(rv3d, ob->obmat, (ob->bb)? ob->bb: me->bb)) {
glsl = draw_glsl_material(scene, ob, v3d, dt);
check_alpha = check_material_alpha(base, me, glsl);
@ -3672,7 +3672,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
case PART_DRAW_CROSS:
case PART_DRAW_AXIS:
/* lets calculate the scale: */
pixsize= view3d_pixel_size(rv3d, ob->obmat[3]);
pixsize= ED_view3d_pixel_size(rv3d, ob->obmat[3]);
if(part->draw_size==0.0)
pixsize *= 2.0f;
@ -5522,7 +5522,7 @@ static void drawObjectSelect(Scene *scene, View3D *v3d, ARegion *ar, Base *base)
hasfaces= displist_has_faces(&ob->disp);
}
if (hasfaces && boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (hasfaces && ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
draw_index_wire= 0;
if (dm) {
draw_mesh_object_outline(v3d, ob, dm);
@ -5575,7 +5575,7 @@ static void drawWireExtra(Scene *scene, RegionView3D *rv3d, Object *ob)
if (ELEM3(ob->type, OB_FONT, OB_CURVE, OB_SURF)) {
Curve *cu = ob->data;
if (boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
if (ob->type==OB_CURVE)
draw_index_wire= 0;
@ -6010,7 +6010,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
draw_bounding_volume(scene, ob);
}
else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb))
else if(ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb))
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
break;
@ -6026,7 +6026,7 @@ void draw_object(Scene *scene, ARegion *ar, View3D *v3d, Base *base, int flag)
if((v3d->flag2 & V3D_RENDER_OVERRIDE && v3d->drawtype >= OB_WIRE)==0)
draw_bounding_volume(scene, ob);
}
else if(boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
else if(ED_view3d_boundbox_clip(rv3d, ob->obmat, ob->bb ? ob->bb : cu->bb)) {
empty_object= drawDispList(scene, v3d, rv3d, base, dt);
//XXX old animsys if(cu->path)

@ -206,7 +206,7 @@ static int test_clipping(const float vec[3], float clip[][4])
/* for 'local' ED_view3d_local_clipping must run first
* then all comparisons can be done in localspace */
int view3d_test_clipping(RegionView3D *rv3d, const float vec[3], const int local)
int ED_view3d_test_clipping(RegionView3D *rv3d, const float vec[3], const int local)
{
return test_clipping(vec, local ? rv3d->clip_local : rv3d->clip);
}
@ -869,7 +869,7 @@ void view3d_viewborder_size_get(Scene *scene, ARegion *ar, float size_r[2])
}
}
void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r, short do_shift)
void ED_view3d_calc_camera_border(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rctf *viewborder_r, short do_shift)
{
const float zoomfac= BKE_screen_view3d_zoom_to_fac((float)rv3d->camzoom);
float size[2];
@ -998,7 +998,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if(v3d->camera->type==OB_CAMERA)
ca = v3d->camera->data;
view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder, FALSE);
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &viewborder, FALSE);
/* the offsets */
x1= viewborder.xmin;
y1= viewborder.ymin;
@ -1398,7 +1398,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
if(rv3d->persp==RV3D_CAMOB) {
rctf vb;
view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
x1= vb.xmin;
y1= vb.ymin;
@ -1418,7 +1418,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
asp= ( (float)ibuf->y)/(float)ibuf->x;
vec[0] = vec[1] = vec[2] = 0.0;
view3d_project_float(ar, vec, sco, rv3d->persmat);
ED_view3d_project_float(ar, vec, sco, rv3d->persmat);
cx = sco[0];
cy = sco[1];
@ -1678,7 +1678,7 @@ static void draw_dupli_objects_color(Scene *scene, ARegion *ar, View3D *v3d, Bas
}
if(use_displist) {
glMultMatrixf(dob->mat);
if(boundbox_clip(rv3d, dob->mat, &bb))
if(ED_view3d_boundbox_clip(rv3d, dob->mat, &bb))
glCallList(displist);
glLoadMatrixf(rv3d->viewmat);
}
@ -1768,7 +1768,7 @@ void view3d_update_depths_rect(ARegion *ar, ViewDepths *d, rcti *rect)
}
/* note, with nouveau drivers the glReadPixels() is very slow. [#24339] */
void view3d_update_depths(ARegion *ar)
void ED_view3d_depth_update(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;

@ -783,7 +783,7 @@ static int viewrotate_modal(bContext *C, wmOperator *op, wmEvent *event)
viewrotate_apply(vod, event->x, event->y);
}
else if (event_code==VIEW_CONFIRM) {
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@ -831,7 +831,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
if (event->type == MOUSEPAN) {
viewrotate_apply(vod, event->prevx, event->prevy);
request_depth_update(rv3d);
ED_view3d_depth_tag_update(rv3d);
viewops_data_free(C, op);
@ -840,7 +840,7 @@ static int viewrotate_invoke(bContext *C, wmOperator *op, wmEvent *event)
else if (event->type == MOUSEROTATE) {
/* MOUSEROTATE performs orbital rotation, so y axis delta is set to 0 */
viewrotate_apply(vod, event->prevx, event->y);
request_depth_update(rv3d);
ED_view3d_depth_tag_update(rv3d);
viewops_data_free(C, op);
@ -986,7 +986,7 @@ static int viewmove_modal(bContext *C, wmOperator *op, wmEvent *event)
viewmove_apply(vod, event->x, event->y);
}
else if (event_code==VIEW_CONFIRM) {
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
@ -1006,7 +1006,7 @@ static int viewmove_invoke(bContext *C, wmOperator *op, wmEvent *event)
if (event->type == MOUSEPAN) {
viewmove_apply(vod, event->prevx, event->prevy);
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
@ -1224,7 +1224,7 @@ static int viewzoom_modal(bContext *C, wmOperator *op, wmEvent *event)
viewzoom_apply(vod, event->x, event->y, U.viewzoom, (U.uiflag & USER_ZOOM_INVERT) != 0);
}
else if (event_code==VIEW_CONFIRM) {
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@ -1286,7 +1286,7 @@ static int viewzoom_exec(bContext *C, wmOperator *op)
if(rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_sync(sa, ar);
request_depth_update(rv3d);
ED_view3d_depth_tag_update(rv3d);
ED_view3d_camera_lock_sync(v3d, rv3d);
@ -1329,7 +1329,7 @@ static int viewzoom_invoke(bContext *C, wmOperator *op, wmEvent *event)
vod->origy = vod->oldy = vod->origy + event->x - event->prevx;
viewzoom_apply(vod, event->prevx, event->prevy, USER_ZOOM_DOLLY, FALSE);
}
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@ -1445,7 +1445,7 @@ static int viewdolly_modal(bContext *C, wmOperator *op, wmEvent *event)
viewdolly_apply(vod, event->x, event->y, (U.uiflag & USER_ZOOM_INVERT) != 0);
}
else if (event_code==VIEW_CONFIRM) {
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@ -1496,7 +1496,7 @@ static int viewdolly_exec(bContext *C, wmOperator *op)
if(rv3d->viewlock & RV3D_BOXVIEW)
view3d_boxview_sync(sa, ar);
request_depth_update(rv3d);
ED_view3d_depth_tag_update(rv3d);
ED_region_tag_redraw(ar);
viewops_data_free(C, op);
@ -1543,7 +1543,7 @@ static int viewdolly_invoke(bContext *C, wmOperator *op, wmEvent *event)
vod->origy = vod->oldy = vod->origy + event->x - event->prevx;
viewdolly_apply(vod, event->prevx, event->prevy, FALSE);
}
request_depth_update(vod->rv3d);
ED_view3d_depth_tag_update(vod->rv3d);
viewops_data_free(C, op);
return OPERATOR_FINISHED;
@ -1940,7 +1940,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
rect.ymax= RNA_int_get(op->ptr, "ymax");
/* calculate range */
view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
ED_view3d_calc_camera_border(scene, ar, v3d, rv3d, &vb, FALSE);
scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);
@ -2740,7 +2740,7 @@ static int view3d_clipping_exec(bContext *C, wmOperator *op)
view3d_set_viewcontext(C, &vc);
view3d_get_transformation(vc.ar, vc.rv3d, NULL, &mats); /* NULL because we don't want it in object space */
view3d_calculate_clipping(rv3d->clipbb, rv3d->clip, &mats, &rect);
ED_view3d_calc_clipping(rv3d->clipbb, rv3d->clip, &mats, &rect);
return OPERATOR_FINISHED;
}
@ -3550,7 +3550,7 @@ void ED_view3d_from_object(Object *ob, float ofs[3], float quat[4], float *dist,
ED_view3d_from_m4(ob->obmat, ofs, quat, dist);
if (lens) {
get_object_clip_range(ob, lens, NULL, NULL);
ED_view3d_ob_clip_range_get(ob, lens, NULL, NULL);
}
}

@ -154,9 +154,7 @@ void VIEW3D_OT_localview(struct wmOperatorType *ot);
void VIEW3D_OT_game_start(struct wmOperatorType *ot);
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
void centerview(struct ARegion *ar, View3D *v3d);
int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], struct BoundBox *bb);
void smooth_view(struct bContext *C, struct View3D *v3d, struct ARegion *ar, struct Object *, struct Object *, float *ofs, float *quat, float *dist, float *lens);

@ -106,7 +106,7 @@ float *give_cursor(Scene *scene, View3D *v3d)
/* Gets the lens and clipping values from a camera of lamp type object */
void get_object_clip_range(Object *ob, float *lens, float *clipsta, float *clipend)
void ED_view3d_ob_clip_range_get(Object *ob, float *lens, float *clipsta, float *clipend)
{
if(ob->type==OB_LAMP ) {
Lamp *la = ob->data;
@ -463,7 +463,7 @@ void VIEW3D_OT_object_as_camera(wmOperatorType *ot)
/* ********************************** */
void view3d_calculate_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rcti *rect)
void ED_view3d_calc_clipping(BoundBox *bb, float planes[4][4], bglMats *mats, rcti *rect)
{
double xs, ys, p[3];
short val;
@ -657,7 +657,7 @@ void ED_view3d_win_to_vector(ARegion *ar, const float mval[2], float out[3])
normalize_v3(out);
}
float read_cached_depth(ViewContext *vc, int x, int y)
float ED_view3d_depth_read_cached(ViewContext *vc, int x, int y)
{
ViewDepths *vd = vc->rv3d->depths;
@ -670,13 +670,13 @@ float read_cached_depth(ViewContext *vc, int x, int y)
return 1;
}
void request_depth_update(RegionView3D *rv3d)
void ED_view3d_depth_tag_update(RegionView3D *rv3d)
{
if(rv3d->depths)
rv3d->depths->damaged= 1;
}
void view3d_get_object_project_mat(RegionView3D *rv3d, Object *ob, float pmat[4][4])
void ED_view3d_ob_project_mat_get(RegionView3D *rv3d, Object *ob, float pmat[4][4])
{
float vmat[4][4];
@ -684,6 +684,7 @@ void view3d_get_object_project_mat(RegionView3D *rv3d, Object *ob, float pmat[4]
mul_m4_m4m4(pmat, vmat, rv3d->winmat);
}
#if 0
/* Uses window coordinates (x,y) and depth component z to find a point in
modelspace */
void view3d_unproject(bglMats *mats, float out[3], const short x, const short y, const float z)
@ -696,9 +697,10 @@ void view3d_unproject(bglMats *mats, float out[3], const short x, const short y,
out[1] = uy;
out[2] = uz;
}
#endif
/* use above call to get projecting mat */
void view3d_project_float(ARegion *ar, const float vec[3], float adr[2], float mat[4][4])
void ED_view3d_project_float(ARegion *ar, const float vec[3], float adr[2], float mat[4][4])
{
float vec4[4];
@ -716,7 +718,7 @@ void view3d_project_float(ARegion *ar, const float vec[3], float adr[2], float m
}
}
int boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
int ED_view3d_boundbox_clip(RegionView3D *rv3d, float obmat[][4], BoundBox *bb)
{
/* return 1: draw */
@ -759,7 +761,7 @@ void project_short(ARegion *ar, const float vec[3], short adr[2]) /* clips */
adr[0]= IS_CLIPPED;
if(rv3d->rflag & RV3D_CLIPPING) {
if(view3d_test_clipping(rv3d, vec, 0))
if(ED_view3d_test_clipping(rv3d, vec, 0))
return;
}
@ -896,7 +898,7 @@ void project_float_noclip(ARegion *ar, const float vec[3], float adr[2])
}
/* copies logic of get_view3d_viewplane(), keep in sync */
int get_view3d_cliprange(View3D *v3d, RegionView3D *rv3d, float *clipsta, float *clipend)
int ED_view3d_clip_range_get(View3D *v3d, RegionView3D *rv3d, float *clipsta, float *clipend)
{
int orth= 0;
@ -931,7 +933,7 @@ int get_view3d_cliprange(View3D *v3d, RegionView3D *rv3d, float *clipsta, float
}
/* also exposed in previewrender.c */
int get_view3d_viewplane(View3D *v3d, RegionView3D *rv3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize)
int ED_view3d_viewplane_get(View3D *v3d, RegionView3D *rv3d, int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize)
{
Camera *cam=NULL;
float lens, fac, x1, y1, x2, y2;
@ -1064,7 +1066,7 @@ void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect) /* rect: for pick
float clipsta, clipend, x1, y1, x2, y2;
int orth;
orth= get_view3d_viewplane(v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend, NULL);
orth= ED_view3d_viewplane_get(v3d, rv3d, ar->winx, ar->winy, &viewplane, &clipsta, &clipend, NULL);
rv3d->is_persp= !orth;
// printf("%d %d %f %f %f %f %f %f\n", winx, winy, viewplane.xmin, viewplane.ymin, viewplane.xmax, viewplane.ymax, clipsta, clipend);
@ -1775,7 +1777,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
if(rv3d->persp==RV3D_CAMOB && startscene->gm.framing.type == SCE_GAMEFRAMING_BARS && startscene->gm.stereoflag != STEREO_DOME) { /* Letterbox */
rctf cam_framef;
view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef, FALSE);
ED_view3d_calc_camera_border(startscene, ar, CTX_wm_view3d(C), rv3d, &cam_framef, FALSE);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;
@ -1873,7 +1875,7 @@ void view3d_align_axis_to_vector(View3D *v3d, RegionView3D *rv3d, int axisidx, f
}
}
float view3d_pixel_size(struct RegionView3D *rv3d, const float co[3])
float ED_view3d_pixel_size(struct RegionView3D *rv3d, const float co[3])
{
return (rv3d->persmat[3][3] + (
rv3d->persmat[0][3]*co[0] +

@ -4319,7 +4319,7 @@ static int createSlideVerts(TransInfo *t)
/*ok, let's try to survive this*/
unit_m4(projectMat);
} else {
view3d_get_object_project_mat(v3d, t->obedit, projectMat);
ED_view3d_ob_project_mat_get(v3d, t->obedit, projectMat);
}
numsel =0;
@ -4612,8 +4612,8 @@ static int createSlideVerts(TransInfo *t)
}
if (v3d) {
view3d_project_float(t->ar, tempsv->up->v1->co, co, projectMat);
view3d_project_float(t->ar, tempsv->up->v2->co, co2, projectMat);
ED_view3d_project_float(t->ar, tempsv->up->v1->co, co, projectMat);
ED_view3d_project_float(t->ar, tempsv->up->v2->co, co2, projectMat);
}
if (ev == tempsv->up->v1) {
@ -4625,8 +4625,8 @@ static int createSlideVerts(TransInfo *t)
add_v3_v3(start, tvec);
if (v3d) {
view3d_project_float(t->ar, tempsv->down->v1->co, co, projectMat);
view3d_project_float(t->ar, tempsv->down->v2->co, co2, projectMat);
ED_view3d_project_float(t->ar, tempsv->down->v1->co, co, projectMat);
ED_view3d_project_float(t->ar, tempsv->down->v2->co, co2, projectMat);
}
if (ev == tempsv->down->v1) {

@ -1457,7 +1457,7 @@ void BIF_draw_manipulator(const bContext *C)
break;
}
mul_mat3_m4_fl(rv3d->twmat, view3d_pixel_size(rv3d, rv3d->twmat[3]) * U.tw_size * 5.0f);
mul_mat3_m4_fl(rv3d->twmat, ED_view3d_pixel_size(rv3d, rv3d->twmat[3]) * U.tw_size * 5.0f);
}
test_manipulator_axis(C);

@ -162,11 +162,11 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
invert_m4_m4(imat, rv3d->viewmat);
for (p = t->tsnap.points.first; p; p = p->next) {
drawcircball(GL_LINE_LOOP, p->co, view3d_pixel_size(rv3d, p->co) * size, imat);
drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size, imat);
}
if (t->tsnap.status & POINT_INIT) {
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
}
/* draw normal if needed */