forked from bartvdbraak/blender
UI: modify region expand widget from floating (+) icon into a dark tab with
a light + in it.
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7217518179
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e111353cad
@ -175,6 +175,7 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
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dx= copysign(ceil(0.3f*fabs(dx)), dx);
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dy= copysign(ceil(0.3f*fabs(dy)), dy);
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glEnable(GL_BLEND);
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glEnable(GL_LINE_SMOOTH);
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glColor4ub(255, 255, 255, 180);
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@ -192,6 +193,7 @@ static void area_draw_azone(short x1, short y1, short x2, short y2)
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fdrawline(x1, y2-2*dy+1, x2-2*dx+1, y1);
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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static void region_draw_azone_icon(AZone *az)
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@ -228,6 +230,49 @@ static void region_draw_azone_icon(AZone *az)
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sdrawline(midx-2, midy, midx+3, midy);
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}
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static void draw_azone_plus(float x1, float y1, float x2, float y2)
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{
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float width = 2.0f;
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float pad = 4.0f;
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glRectf((x1 + x2 - width)*0.5f, y1 + pad, (x1 + x2 + width)*0.5f, y2 - pad);
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glRectf(x1 + pad, (y1 + y2 - width)*0.5f, (x1 + x2 - width)*0.5f, (y1 + y2 + width)*0.5f);
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glRectf((x1 + x2 + width)*0.5f, (y1 + y2 - width)*0.5f, x2 - pad, (y1 + y2 + width)*0.5f);
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}
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static void region_draw_azone_tab_plus(AZone *az)
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{
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extern void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3); /* xxx temp */
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glEnable(GL_BLEND);
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/* add code to draw region hidden as 'too small' */
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switch(az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT);
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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uiSetRoundBox(UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT);
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break;
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case AE_LEFT_TO_TOPRIGHT:
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uiSetRoundBox(UI_CNR_TOP_LEFT | UI_CNR_BOTTOM_LEFT);
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break;
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case AE_RIGHT_TO_TOPLEFT:
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uiSetRoundBox(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT);
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break;
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}
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glColor4f(0.05f, 0.05f, 0.05f, 0.5f);
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uiRoundBox((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2, 4.0f);
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glEnable(GL_BLEND);
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glColor4f(0.8f, 0.8f, 0.8f, 0.5f);
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draw_azone_plus((float)az->x1, (float)az->y1, (float)az->x2, (float)az->y2);
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glDisable(GL_BLEND);
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}
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static void region_draw_azone_tab(AZone *az)
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{
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float col[3];
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@ -326,13 +371,14 @@ void ED_area_overdraw(bContext *C)
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if(az->ar) {
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/* only display tab or icons when the region is hidden */
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if (az->ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
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if(G.rt==2)
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if(G.rt==3)
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region_draw_azone_icon(az);
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else if(G.rt==2)
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region_draw_azone_tria(az);
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else if(G.rt==1)
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region_draw_azone_tab(az);
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else
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region_draw_azone_icon(az);
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region_draw_azone_tab_plus(az);
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}
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}
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}
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@ -665,6 +711,51 @@ static void region_azone_icon(ScrArea *sa, AZone *az, ARegion *ar)
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}
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}
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#define AZONEPAD_TAB_PLUSW 16
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#define AZONEPAD_TAB_PLUSH 16
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/* region already made zero sized, in shape of edge */
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static void region_azone_tab_plus(ScrArea *sa, AZone *az, ARegion *ar)
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{
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AZone *azt;
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int tot= 0, add;
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for(azt= sa->actionzones.first; azt; azt= azt->next) {
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if(azt->edge == az->edge) tot++;
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}
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switch(az->edge) {
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case AE_TOP_TO_BOTTOMRIGHT:
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if(ar->winrct.ymax == sa->totrct.ymin) add= 1; else add= 0;
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az->x1= ar->winrct.xmax - 2.5*AZONEPAD_TAB_PLUSW;
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az->y1= ar->winrct.ymax - add;
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az->x2= ar->winrct.xmax - 1.5*AZONEPAD_TAB_PLUSW;
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az->y2= ar->winrct.ymax - add + AZONEPAD_TAB_PLUSH;
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break;
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case AE_BOTTOM_TO_TOPLEFT:
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az->x1= ar->winrct.xmax - 2.5*AZONEPAD_TAB_PLUSW;
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az->y1= ar->winrct.ymin - AZONEPAD_TAB_PLUSH;
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az->x2= ar->winrct.xmax - 1.5*AZONEPAD_TAB_PLUSW;
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az->y2= ar->winrct.ymin;
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break;
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case AE_LEFT_TO_TOPRIGHT:
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az->x1= ar->winrct.xmin + 1 - AZONEPAD_TAB_PLUSH;
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az->y1= ar->winrct.ymax - 2.5*AZONEPAD_TAB_PLUSW;
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az->x2= ar->winrct.xmin + 1;
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az->y2= ar->winrct.ymax - 1.5*AZONEPAD_TAB_PLUSW;
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break;
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case AE_RIGHT_TO_TOPLEFT:
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az->x1= ar->winrct.xmax - 1;
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az->y1= ar->winrct.ymax - 2.5*AZONEPAD_TAB_PLUSW;
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az->x2= ar->winrct.xmax - 1 + AZONEPAD_TAB_PLUSH;
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az->y2= ar->winrct.ymax - 1.5*AZONEPAD_TAB_PLUSW;
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break;
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}
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/* rect needed for mouse pointer test */
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BLI_init_rcti(&az->rect, az->x1, az->x2, az->y1, az->y2);
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}
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#define AZONEPAD_TABW 18
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#define AZONEPAD_TABH 7
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@ -766,12 +857,14 @@ static void region_azone_initialize(ScrArea *sa, ARegion *ar, AZEdge edge)
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az->edge= edge;
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if (ar->flag & (RGN_FLAG_HIDDEN|RGN_FLAG_TOO_SMALL)) {
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if(G.rt==2)
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if(G.rt==3)
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region_azone_icon(sa, az, ar);
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else if(G.rt==2)
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region_azone_tria(sa, az, ar);
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else if(G.rt==1)
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region_azone_tab(sa, az, ar);
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else
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region_azone_icon(sa, az, ar);
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region_azone_tab_plus(sa, az, ar);
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} else {
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region_azone_edge(az, ar);
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}
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