Fix region overlap drawing over render info text in image editor and 3d view.

This commit is contained in:
Brecht Van Lommel 2012-12-16 09:37:15 +00:00
parent 9a469b62ca
commit e114459ba3
3 changed files with 29 additions and 26 deletions

@ -67,6 +67,8 @@ void ED_region_toggle_hidden(struct bContext *C, struct ARegion *ar);
void ED_region_info_draw(struct ARegion *ar, const char *text, int block, float alpha);
void ED_region_grid_draw(struct ARegion *ar, float zoomx, float zoomy);
float ED_region_blend_factor(struct ARegion *ar);
int ED_region_overlapping_offset(struct ARegion *ar);
/* spaces */
void ED_spacetypes_init(void);

@ -1852,7 +1852,7 @@ void ED_region_info_draw(ARegion *ar, const char *text, int block, float alpha)
/* text */
UI_ThemeColor(TH_TEXT_HI);
BLF_position(fontid, 12, rect.ymin + 5, 0.0f);
BLF_position(fontid, 12 + ED_region_overlapping_offset(ar), rect.ymin + 5, 0.0f);
BLF_draw(fontid, text, BLF_DRAW_STR_DUMMY_MAX);
}
@ -1915,3 +1915,23 @@ void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy)
}
glEnd();
}
/* checks overlapping region for labels, axes, icons */
int ED_region_overlapping_offset(ARegion *ar)
{
ARegion *arn = ar;
/* too lazy to pass on area listbase */
while (arn->prev)
arn = arn->prev;
/* check if a region overlaps with the current one */
for (; arn; arn = arn->next) {
if (ar != arn)
if (ar->winrct.xmin == arn->winrct.xmin)
if (ar->winrct.ymin == arn->winrct.ymin)
return arn->winrct.xmax - arn->winrct.xmin;
}
return 0;
}

@ -563,25 +563,6 @@ static void drawfloor(Scene *scene, View3D *v3d, const char **grid_unit)
if (v3d->zbuf && scene->obedit) glDepthMask(1);
}
/* checks overlapping region for labels, axes, icons */
static int draw_name_offset(ARegion *ar)
{
ARegion *arn = ar;
/* too lazy to pass on area listbase */
while (arn->prev)
arn = arn->prev;
/* check if a region overlaps with the current one */
for (; arn; arn = arn->next) {
if (ar != arn)
if (ar->winrct.xmin == arn->winrct.xmin)
if (ar->winrct.ymin == arn->winrct.ymin)
return arn->winrct.xmax - arn->winrct.xmin;
}
return 0;
}
static void drawcursor(Scene *scene, ARegion *ar, View3D *v3d)
{
@ -615,7 +596,7 @@ static void draw_view_axis(ARegion *ar, RegionView3D *rv3d)
{
const float k = U.rvisize; /* axis size */
const float toll = 0.5; /* used to see when view is quasi-orthogonal */
const float startx = k + 1.0f + draw_name_offset(ar); /* axis center in screen coordinates, x=y */
const float startx = k + 1.0f + ED_region_overlapping_offset(ar); /* axis center in screen coordinates, x=y */
const float starty = k + 1.0f;
float ydisp = 0.0; /* vertical displacement to allow obj info text */
int bright = 25 * (float)U.rvibright + 5; /* axis alpha (rvibright has range 0-10) */
@ -810,7 +791,7 @@ static void draw_view_icon(ARegion *ar, RegionView3D *rv3d)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
UI_icon_draw(5.0 + draw_name_offset(ar), 5.0, icon);
UI_icon_draw(5.0 + ED_region_overlapping_offset(ar), 5.0, icon);
glDisable(GL_BLEND);
}
@ -878,7 +859,7 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
if (name) {
UI_ThemeColor(TH_TEXT_HI);
BLF_draw_default_ascii(U.widget_unit + draw_name_offset(ar), ar->winy - U.widget_unit, 0.0f, name, sizeof(tmpstr));
BLF_draw_default_ascii(U.widget_unit + ED_region_overlapping_offset(ar), ar->winy - U.widget_unit, 0.0f, name, sizeof(tmpstr));
}
}
@ -888,7 +869,7 @@ static void draw_viewport_name(ARegion *ar, View3D *v3d)
static void draw_selected_name(ARegion *ar, Scene *scene, Object *ob)
{
char info[256], *markern;
short offset = 30 + draw_name_offset(ar);
short offset = 30 + ED_region_overlapping_offset(ar);
/* get name of marker on current frame (if available) */
markern = BKE_scene_find_marker_name(scene, CFRA);
@ -971,7 +952,7 @@ static void draw_selected_name(ARegion *ar, Scene *scene, Object *ob)
}
if (U.uiflag & USER_SHOW_ROTVIEWICON)
offset = U.widget_unit + (U.rvisize * 2) + draw_name_offset(ar);
offset = U.widget_unit + (U.rvisize * 2) + ED_region_overlapping_offset(ar);
BLF_draw_default(offset, 0.5f * U.widget_unit, 0.0f, info, sizeof(info));
}
@ -3234,7 +3215,7 @@ static void view3d_main_area_draw_info(const bContext *C, ARegion *ar, const cha
BLI_snprintf(numstr, sizeof(numstr), "%s x %.4g", grid_unit, v3d->grid);
}
BLF_draw_default_ascii(draw_name_offset(ar) + U.widget_unit,
BLF_draw_default_ascii(ED_region_overlapping_offset(ar) + U.widget_unit,
ar->winy - (USER_SHOW_VIEWPORTNAME ? 2 * U.widget_unit : U.widget_unit), 0.0f,
numstr[0] ? numstr : grid_unit, sizeof(numstr));
}