forked from bartvdbraak/blender
Color Management: move "Color Unpremultiply" option to Color Management panel
from the Shading panel, since it's about color space conversion for renders.
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@ -316,7 +316,6 @@ class RENDER_PT_shading(RenderButtonsPanel, Panel):
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col = split.column()
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col.prop(rd, "use_raytrace", text="Ray Tracing")
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col.prop(rd, "use_color_unpremultiply")
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col.prop(rd, "alpha_mode", text="Alpha")
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@ -241,6 +241,7 @@ class SCENE_PT_color_management(Panel):
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layout = self.layout
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scene = context.scene
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rd = scene.render
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col = layout.column()
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col.label(text="Display:")
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@ -250,6 +251,7 @@ class SCENE_PT_color_management(Panel):
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col.separator()
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col.label(text="Render:")
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col.template_colormanaged_view_settings(scene, "view_settings")
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col.prop(rd, "use_color_unpremultiply")
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col = layout.column()
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col.separator()
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