forked from bartvdbraak/blender
COLLADA: small tweaks to directional light import.
This commit is contained in:
parent
ae530c23c1
commit
e1a44e9ae6
@ -596,7 +596,7 @@ private:
|
||||
// default - lambert
|
||||
else {
|
||||
ma->diff_shader = MA_DIFF_LAMBERT;
|
||||
fprintf(stderr, "Current shader type is not supported.\n");
|
||||
fprintf(stderr, "Current shader type is not supported, default to lambert.\n");
|
||||
}
|
||||
// reflectivity
|
||||
ma->ray_mirror = ef->getReflectivity().getFloatValue();
|
||||
@ -955,7 +955,10 @@ private:
|
||||
break;
|
||||
case COLLADAFW::Light::DIRECTIONAL_LIGHT:
|
||||
{
|
||||
/* our sun is very strong, so pick a smaller energy level */
|
||||
lamp->type = LA_SUN;
|
||||
lamp->energy = 1.0;
|
||||
lamp->mode |= LA_NO_SPEC;
|
||||
}
|
||||
break;
|
||||
case COLLADAFW::Light::POINT_LIGHT:
|
||||
|
Loading…
Reference in New Issue
Block a user