Fixed an apparent typo, was checking for vertex paint twice.

This commit is contained in:
Nicholas Bishop 2009-01-11 21:42:39 +00:00
parent 87d5d0aa10
commit e278b92f5d

@ -142,7 +142,7 @@ void ED_view3d_exit_paint_modes(bContext *C)
{
if(G.f & G_VERTEXPAINT)
WM_operator_name_call(C, "VIEW3D_OT_vpaint_toggle", WM_OP_EXEC_REGION_WIN, NULL, NULL);
else if(G.f & G_VERTEXPAINT)
else if(G.f & G_WEIGHTPAINT)
WM_operator_name_call(C, "VIEW3D_OT_wpaint_toggle", WM_OP_EXEC_REGION_WIN, NULL, NULL);
// if(G.f & G_TEXTUREPAINT) set_texturepaint();