Cycles standalone: add support for reading UV coordinates to the XML scene reader

This commit is contained in:
Martijn Berger 2015-06-27 12:05:05 +02:00
parent c68322c7e5
commit e2d3e36ca7

@ -906,6 +906,7 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
/* read vertices and polygons, RIB style */
vector<float3> P;
vector<float> UV;
vector<int> verts, nverts;
xml_read_float3_array(P, node, "P");
@ -977,6 +978,31 @@ static void xml_read_mesh(const XMLReadState& state, pugi::xml_node node)
index_offset += nverts[i];
}
if(xml_read_float_array(UV, node, "UV")) {
ustring name = ustring("UVMap");
Attribute *attr = mesh->attributes.add(ATTR_STD_UV, name);
float3 *fdata = attr->data_float3();
/* loop over the triangles */
index_offset = 0;
for(size_t i = 0; i < nverts.size(); i++) {
for(int j = 0; j < nverts[i]-2; j++) {
int v0 = verts[index_offset];
int v1 = verts[index_offset + j + 1];
int v2 = verts[index_offset + j + 2];
assert(v0*2+1 < (int)UV.size());
assert(v1*2+1 < (int)UV.size());
assert(v2*2+1 < (int)UV.size());
fdata[0] = make_float3(UV[v0*2], UV[v0*2+1], 0.0);
fdata[1] = make_float3(UV[v1*2], UV[v1*2+1], 0.0);
fdata[2] = make_float3(UV[v2*2], UV[v2*2+1], 0.0);
fdata += 3;
}
}
}
}
/* temporary for test compatibility */