Fix for bug #7872: setting particles disp to 100 has no effect.

Fix for bug #7878: particle panels do not update properly when
chaning particle types.
This commit is contained in:
Brecht Van Lommel 2007-12-12 21:49:48 +00:00
parent de17fd9ee5
commit e2e8ea9ed1
3 changed files with 9 additions and 4 deletions

@ -91,8 +91,9 @@ extern struct ListBase editNurb;
void mainqenter (unsigned short event, short val);
void waitcursor(int);
void allqueue(unsigned short event, short val);
#define REDRAWVIEW3D 0x4010
#define REDRAWBUTSEDIT 0x4019
#define REDRAWVIEW3D 0x4010
#define REDRAWBUTSOBJECT 0x4018
#define REDRAWBUTSEDIT 0x4019
struct Material;
extern struct Material defmaterial;

@ -2290,7 +2290,7 @@ void psys_mat_hair_to_orco(Object *ob, DerivedMesh *dm, short from, ParticleData
psys_particle_on_dm(ob, dm, from, pa->num, pa->num_dmcache, pa->fuv, pa->foffset, vec, 0, 0, 0, orco, 0);
/* see psys_face_mat for why this function is called */
transform_mesh_orco_verts(ob->data, orco, 1, 1);
transform_mesh_orco_verts(ob->data, &orco, 1, 1);
VECCOPY(hairmat[3],orco);
}

@ -4377,6 +4377,10 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
psys->recalc &= ~PSYS_TYPE;
alloc = 1;
/* this is a bad level call, but currently type change
* can happen after redraw, so force redraw from here */
allqueue(REDRAWBUTSOBJECT, 0);
}
else
oldtotpart = psys->totpart;
@ -4428,7 +4432,7 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
/* set particles to be not calculated */
disp= (float)get_current_display_percentage(psys)/50.0f-1.0f;
if(disp<1.0f) for(p=0, pa=psys->particles; p<totpart; p++,pa++){
for(p=0, pa=psys->particles; p<totpart; p++,pa++){
if(pa->r_rot[0] > disp)
pa->flag |= PARS_NO_DISP;
else