forked from bartvdbraak/blender
fix for a crash when loading a new blend file which had a scene with the same name as the old one, the freed backbuffer image from the previous blend file would get reused.
also NULL the bakebuf just incase its accessed in future though at the moment this isnt causing any problems.
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@ -4637,6 +4637,9 @@ void RE_Database_Free(Render *re)
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re->totvlak=re->totvert=re->totstrand=re->totlamp=re->tothalo= 0;
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re->i.convertdone= 0;
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re->backbuf= NULL;
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re->bakebuf= NULL;
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if(re->scene)
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if(re->scene->r.scemode & R_FREE_IMAGE)
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if((re->r.scemode & R_PREVIEWBUTS)==0)
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