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-- Blender.Texture doc file, also by Alex Mole. Three commits where one was enough! I feel stupid!
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source/blender/python/api2_2x/doc/Texture.py
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source/blender/python/api2_2x/doc/Texture.py
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# *** PROPOSAL ***
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# 11/11/2003
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# Detail of classes MTex, EnvMap and ColorBand not included yet
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# Also missing is Tex.imaflag, Tex.flag and Tex.stype, pending discussion on
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# their implementation
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#
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# Blender.Texture module and the Texture PyType object
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#
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# Written by Alex Mole
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#
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"""
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The Blender.Texture submodule.
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Texture
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=======
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This module provides access to B{Texture} objects in Blender.
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Example::
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from Blender import Texture,Image,Material
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footex = Texture.Get('foo') # get texture named 'foo'
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footex.setType('Image') # make foo be an image texture
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img = Image.Load('test.png') # load an image
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footex.image = img # link the image to the texture
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mat = Material.Get('bar') # get a material
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mtextures = mat.getTextures() # get a list of the MTex objects
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for mtex in mtextures:
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if mtex.tex.type == Texture.Types.IMAGE:
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print mtex.tex.image.filename # print the filenames of all the
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# images in textures linked to "bar"
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mat.setTexture(0, footex) # set the material's first texture
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# to be our texture
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@type Types: readonly dictionary
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@var Types: The available texture types:
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- NONE - No texture
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- CLOUDS - Clouds texture
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- WOOD - Wood texture
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- MARBLE - Marble texture
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- MAGIC - Magic texture
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- BLEND - Blend texture
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- STUCCI - Stucci texture
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- NOISE - Noise texture
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- IMAGE - Image texture
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- PLUGIN - Plugin texture
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- ENVMAP - EnvMap texture
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@type Flags: readonly dictionary
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@var Flags: The available Texture flags:
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- FLIPBLEND - Flips the blend texture's X and Y directions
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- NEGALPHA - Reverse the alpha value
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@type ImageFlags: readonly dictionary
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@var ImageFlags: The available image flags for Texture.imageFlags:
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- INTERPOL - Interpolate pixels of the image
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- USEALPHA - Use the alpha layer
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- MIPMAP - Enable mipmapping [cannot be used with FIELDS]
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- FIELDS - Work with field images [cannot be used with MIPMAP]
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- ROT90 - Rotate the image 90 degrees when rendering
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- CALCALPHA - Calculate an alpha from the RGB
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- STFIELD - ???
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- MOVIE - Use a movie for an image
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- CYCLIC - Repeat animation image
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- ANTI - Use anti-aliasing
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@type ExtendModes: readonly dictionary
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@var ExtendModes: Extend, clamp or repeat modes for images
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- EXTEND - Extends the colour of the edge
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- CLIP - Return alpha 0.0 outside image
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- CLIPCUBE - Return alpha 0.0 around cube-shaped area around image
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- REPEAT - Repeat image vertically and horizontally
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@type STypes: readonly dictionary
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@var STypes: Texture-type specific data. Depending on the value of
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Texture.type, certain groups will make sense. For instance, when a texture
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is of type CLOUD, the CLD_xxx stypes can be used. Note that the first
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value in each group is the default.
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1. Clouds type
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- CLD_DEFAULT - Monochromatic noise
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- CLD_COLOR - RGB noise
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2. Wood type
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- WOD_BANDS - Use standard wood texture
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- WOD_RINGS - Use wood rings
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- WOD_BANDNOISE - Add noise to standard wood
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- WOD_RINGNOISE - Add noise to rings
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3. Magic type
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- MAG_DEFAULT - Magic has no STypes
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4. Marble type
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- MBL_SOFT - Use soft marble
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- MBL_SHARP - Use more clearly defined marble
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- MBL_SHARPER - Use very clearly dfefined marble
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5. Blend type
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- BLN_LIN - Use a linear progression
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- BLN_QUAD - Use a quadratic progression
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- BLN_EASE - ???
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- BLN_DIAG - Use a diagonal progression
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- BLN_SPHERE - Use a progression with the shape of a sphere
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- BLN_HALO - Use a quadratic progression with the shape of a sphere
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6. Stucci type
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- STC_PLASTIC - Standard stucci
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- STC_WALLIN - Set start value (?)
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- STC_WALLOUT - Set end value (?)
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7. Noise type
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- NSE_DEFAULT - Noise has no STypes
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8. Image type
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- IMG_DEFAULT - Image has no STypes
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9. Plugin type
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- PLG_DEFAULT - Plugin has no STypes
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10. Envmap type
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- ENV_STATIC - Calculate map only once
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- ENV_ANIM - Calculate map each rendering
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- ENV_LOAD - Load map from disk
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@var TexCo: Flags for MTex.texco.
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- ORCO - Use the original coordinates of the mesh
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- REFL - Use reflection vector as texture coordinates
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- NOR - Use normal vector as texture coordinates
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- GLOB - Use global coordinates for the texture coordinates
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- UV - Use UV coordinates for texture coordinates
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- OBJECT - Use linked object's coordinates for texture coordinates
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- WIN - Use screen coordinates as texture coordinates
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- VIEW - Pass camera view vector on to the texture (World texture only!)
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- STICK - Use mesh sticky coordinates for the texture coordinates
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@type TexCo: readonly dictionary
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@var MapTo: Flags for MTex.mapto.
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- COL - Make the texture affect the basic colour of the material
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- NOR - Make the texture affect the rendered normal
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- CSP - Make the texture affect the specularity colour
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- CMIR - Make the texture affect the mirror colour
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- REF - Make the texture affect the value of the material's reflectivity
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- SPEC - Make the texture affect the value of specularity
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- HARD - Make the texture affect the hardness value
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- ALPHA - Make the texture affect the alpha value
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- EMIT - Make the texture affext the emit value
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@type MapTo: readonly dictionary
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"""
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def New (name = 'Tex'):
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"""
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Create a new Texture object.
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@type name: string
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@param name: The Texture name.
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@rtype: Blender Texture
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@return: The created Texture object.
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"""
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def Get (name = None):
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"""
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Get the Texture object(s) from Blender.
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@type name: string
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@param name: The name of the Texture.
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@rtype: Blender Texture or a list of Blender Textures
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@return: It depends on the I{name} parameter:
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- (name): The Texture object with the given I{name};
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- (): A list with all Texture objects in the current scene.
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"""
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class Texture:
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"""
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The Texture object
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==================
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This object gives access to Texture-specific data in Blender.
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Note that many of the attributes of this object are only relevant if
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specific modes are enabled.
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@cvar name: The Texture name.
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@cvar type: The Texture type. See L{Types}
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@cvar flags: The texture flags (OR'd together). See L{Flags}
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@cvar imageFlags: The texture image flags (OR'd tegether).
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See L{ImageFlags}
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@cvar stype: Texture-type specific data. See L{STypes}
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@cvar image: The image associated with this texture, or None.
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@type image: Blender Image
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@cvar rgbCol: The texture's RGB color triplet.
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@cvar brightness: The brightness in range [0,2].
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@cvar contrast: The contrast in range [0,2].
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@cvar filterSize: The filter size for the image.
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@cvar extend: Texture extend/repeat mode. See L{ExtendModes}
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@cvar crop: Tuple of image crop values as floats,
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like C{(xmin, ymin, xmax, ymax)}
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@cvar repeat: Tuple of image repeat values as ints, like
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C{(xrepeat, yrepeat)}
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@cvar noiseSize: The noise size.
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@cvar noiseDepth: The noise depth.
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@cvar noiseType: The noise type: 'soft' or 'hard'.
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@cvar animLength: Length of the animation.
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@cvar animFrames: Frames of the animation.
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@cvar animOffset: The number of the first picture of the animation.
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@cvar animStart: Start frame of the animation.
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@cvar fieldsPerImage: The number of fields per rendered frame.
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@cvar animMontage: Montage mode data as a tuple of tuples, like
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C{( (fra1,dur1), (fra2,dur2), (fra3,dur3), (fra4,dur4) )}
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"""
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def getExtend():
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"""
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Get the extend mode of the texture. See L{setExtend}
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@rtype: string.
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"""
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def getImage():
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"""
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Get the Image associated with this texture (or None).
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@rtype: Blender Image
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"""
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def getName():
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"""
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Get the name of this Texture object.
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@rtype: string
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"""
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def getType():
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"""
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Get this Texture's type.
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@rtype: string
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@return: The Texture's type. See L{setType}
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"""
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def setExtend(extendmode):
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"""
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Set the extend mode of this texture (only used for IMAGE textures)
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@param extendmode: The new extend mode. One of:
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'Extend', 'Clip', 'ClipCube' and 'Repeat'
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@type extendmode: string
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"""
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def setFlags(f=None, f2=None, f3=None):
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"""
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Set this object's flags.
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@param f: Flags to be set (omitted flags are cleared). Can be any of
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'ColorBand', 'FlipBlendXY', and 'NegAlpha'
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@type f: string
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"""
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def setImage(image):
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"""
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Set the Image of this texture.
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@param image: The new Image.
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@type image: Blender Image
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@warning: This sets the texture's type to 'Image' if it is not already.
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"""
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def setImageFlags(f=None, f2=None, f3=None, and_so_on=None):
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"""
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Set the Image flags (only makes sense for IMAGE textures). Omitted
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flags are cleared.
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@param f: Flag to set. See L{ImageFlags} for their meanings. Can be
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any of: 'InterPol', 'UseAlpha', 'MipMap', 'Fields', 'Rot90',
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'CalcAlpha', 'StField', 'Movie' and 'Cyclic'
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@type f: string
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"""
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def setName(name):
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"""
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Set the name of this Texture object.
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@param name: The new name.
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@type name: string
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"""
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def setSType(stype):
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"""
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Set the SType.
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@param stype: The new stype. This can be one of the following values
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or 'Default' which sets the stype to the default value. See
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L{STypes} for their meanings.
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'CloudDefault', 'CloudColor', 'WoodBands', 'WoodRings',
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'WoodBandNoise', 'WoodRingNoise', 'MarbleSoft', 'MarbleSharp',
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'MarbleSharper', 'BlendLin', 'BlendQuad', 'BlendEase',
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'BlendDiag', 'BlendSphere', 'BlendHalo', 'StucciPlastic',
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'StucciWallIn', 'StucciWallOut', 'EnvmapStatic', 'EnvmapAnim',
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'EnvmapLoad'
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@type stype: string
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"""
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def setType(type):
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"""
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Set this Texture's type.
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@param type: The new type. Possible options are:
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'None', 'Clouds', 'Wood', 'Marble', 'Magic', 'Blend', 'Stucci',
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'Noise', 'Image', 'Plugin' and 'EnvMap'
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@type type: string
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"""
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class MTex:
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"""
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The MTex Object
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===============
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This object links a material to a texture. It allows the same texture to be
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used in several different ways.
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@cvar tex: The Texture this is linked to.
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@type tex: Blender Texture
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@cvar texco: Texture coordinates ("Map input"). See L{TexCo}
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@cvar mapto: "Map to" field of texture. OR'd values of L{MapTo}
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"""
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