forked from bartvdbraak/blender
This glsl shader works for OCIO with alpha. OSX iMac with ATI.
There's no logical reason I can find... but I commit it because many others have the same error, so we can check.
This commit is contained in:
parent
24a4e195cd
commit
e355abebee
@ -92,18 +92,15 @@ static const char *g_fragShaderText = ""
|
||||
"void main()\n"
|
||||
"{\n"
|
||||
" vec4 col = texture2D(tex1, gl_TexCoord[0].st);\n"
|
||||
" if (predivide == false || col[3] == 1.0 || col[3] == 0.0) {\n"
|
||||
" gl_FragColor = OCIODisplay(col, tex2);\n"
|
||||
" } else {\n"
|
||||
" float alpha = col[3];\n"
|
||||
" float inv_alpha = 1.0 / alpha;\n"
|
||||
" float inv_alpha = 1.0;"
|
||||
" if (predivide == false || col[3] <= 0.0 || col[3] >= 1.0) {\n"
|
||||
" float inv_alpha = 1.0 / col[3];\n"
|
||||
"}\n"
|
||||
" col[0] *= inv_alpha;\n"
|
||||
" col[1] *= inv_alpha;\n"
|
||||
" col[2] *= inv_alpha;\n"
|
||||
"\n"
|
||||
" col[0] *= inv_alpha;\n"
|
||||
" col[1] *= inv_alpha;\n"
|
||||
" col[2] *= inv_alpha;\n"
|
||||
"\n"
|
||||
" gl_FragColor = OCIODisplay(col, tex2);\n"
|
||||
" }\n"
|
||||
" gl_FragColor = OCIODisplay(col, tex2);\n"
|
||||
"\n"
|
||||
"}\n";
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user