Revert commit with perspective depth offset, makes simple cases such as

loopcuts on cube have zfighting.
This commit is contained in:
Antony Riakiotakis 2015-04-29 11:19:23 +02:00
parent 029bd44bbd
commit e37373d96e

@ -1024,7 +1024,7 @@ void bglPolygonOffset(float viewdist, float dist)
}
else {
/* should be clipping value or so... */
offs = 0.0001f * dist;
offs = 0.0005f * dist;
}
winmat[14] -= offs;